Anyway, first off, I recently did a 1v1 versus a terran player on a 4 player map of large size, and since the terran usually have a marine up before the ovie gets to the opposing player's main, I held my overlord back and waited for my 10scout. This wouldnt have been a problem, but my luck was that the scout hits all the empties before finding the enemy (ironically the one I would have sent my overlord at), by that time he had walled me off, so I had no way to scout him. Now, I have two options at this point, quick expand, thinking he is turtling, or go on the defensive, expecting an early aggression of some sort. I decided to quick expand, expecting him to be like every other terran player and turtle without expanding to islands.
What happened was the early aggression, I got raped by mass marines.
My questions for this scenario I suppose, are first off, what to do when your scout cannot retrieve the enemy's build, and second, how/when should I scout in 1v1 on a 4player map? Additionally, should I scout earlier than 10(building eleventh from extractor trick too)
Second, Photon Rushes, WHAT THE HELL MAN. I know how to watch for them, but what do you do against them?
Third, I got caught trying to defend against a triple gate (assuming he would zealot rush me), but instead he turtled and went for quick expands defending with his ridiculous amount of zealots (12 or so). I had been caught with my pants down, and thinking he could attack me at any minute with those zealots (he also began building Dragoo-I mean Stalkers by the time he expanded). In this scenario, what do I do?
None.