BloodyZombies, A new zombie map that will test my patience
Post #1 BloodyZombie117 Aug 10 2010, 4:56 pm
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Hopefully i can clean this up as i progress with the map, SEN needs to fix this typing thing. And hopefully i will finish this.
Map is in version 1.00 Alpha currently (Lost 2.00 with new computer :l) also is being taken over by Icy, so give him your love. AS TOP PRIORTY SCREENSHOT: Current version of the gunshop you start in Screenshot 1 Items, Time (Day/Nite) and Inventory Screenshot 2 Features: Difficulty: Manual or Auto-aim , plus health stats Virtual HP for 175 zombies 7 different weapons 9 reload upgrades 4 damage upgrades Weapon tracker: Keeps track of ammunition for every gun A lot of sounds Sounds draw nearby zombies depending on how loud it is. Random ammo pickups. Zombies die, but can regenerate 100 SC Achievements Open RPG Barricade Building (IE Replacing windows/doors that were destroyed) Day/Night time. Zombies respawn at night, while in the day they don't come back. Yet they will wonder around the city until they die. Enemies Zombie- The original corpseeater, they are slow, retarded and else. They are regularly seen throughout the city of San Antonio. With the Regenitive virus, a zombie will never actually die, no matter how small the pieces of it are. Mutant- These once-human monsters mutated from the Regenitive virus. Their bodies gave them extra limbs, extra eyes, extra anything. Plus, they also are faster than normal zombies LongArm- These monsters are only known for their long arms. They can regrow lost arms, stretch them, or even break them off to attack unsuspecting prey, They are based on the Bandersnatch on RE: Code Veronica X MutantLongArm- Mutated LongArm that has extra arms. ZombieDog- The fast, yet weak, zombie version of a dog. They may be weak, but they sure do love to bite. Might have more to come. idk yet Requirements: 2 players 5 computers 1 nuetral 192x128 Space Weapons: Dagger: 100 dmg, +50 per upgrade Bowie Knife: 250 dmg, + 80 per upgrade Desert Eagle Magnum: 350 dmg, + 200 per upgrade Spas-12 Shotgun: 600 dmg, + 200 per upgrade M1014 Shotgun: 900 dmg, + 300 per upgrade M4A1 Assault Rifle: 225 dmg, (3 shot bursts) + 120 per upgrade Vualt-17 SMG: 300 dmg, (3 shot bursts) + 160 per upgrade Story: In the late 1980's, A war veteren named [Classified] discovered he could regenerate lost body parts. The government wanted him, to experiment with this special body function. They wanted to create a medicine that regenerated lost body parts, but every experiment failed. up to late 2012, there was no success. But then they saw a definite change in people as they begun to regenerate lost body parts. The subjects died shortly after, but rose from the dead and infected the doctors with the Regenerative Virus. Thus in turn the city they were experimenting in became infected shortly after. You are a civilian, this is San Antonio. Survive this zombie onslaught This post was edited 13 times, last edit by BloodyZombie117: Nov 18 2011, 3:04 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #2
UnholyUrine
Aug 10 2010, 5:14 pm
Post #3 BloodyZombie117 Aug 10 2010, 5:26 pm
Post #4
HCM™stickynote
Aug 12 2010, 5:47 am
Post #5
UnholyUrine
Aug 12 2010, 3:38 pm
Post #6
HCM™stickynote
Aug 12 2010, 3:40 pm
Post #8
Tempz
Aug 13 2010, 10:46 am
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What a caterpillar calls death a master calls a butterfly.
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You play too much modern warfare =s... Change the ump to something more universal like the mp5 or p90
![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #10
Tempz
Aug 13 2010, 11:19 am
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What a caterpillar calls death a master calls a butterfly.
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Same here
![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #11 BloodyZombie117 Aug 14 2010, 12:54 am
Post #12
Tempz
Aug 14 2010, 2:28 am
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What a caterpillar calls death a master calls a butterfly.
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Btw I'm going to do solo runs when I play... On b.net of course
![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #13
HCM™DavidJCobb
Aug 14 2010, 2:58 am
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↑ STUDENT DRIVER ↑
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You should include an BR55HB SR Battle Rifle.
Seriously, though... This seemed like another plain old zombie map from the screenshots -- plain rectangular terrain, dropship inventory -- but if you're actually doing real vHP on massive hordes of zombies, and scripting sounds to attract hostiles, well... that's certainly not plain! Good luck on this, sounds like it'd be crazy to play. ![]() ![]() ![]() ![]() ![]() ![]() ░░░▒▒▒▓▓▓▓███▀▀░▄▄▄▄▄▄░▀▀███▓▓▓▓▒▒▒░░░ ░░▒▒▒▓▓▓████░▄██████████▄░████▓▓▓▒▒▒░░ ░▒▒▒▓▓▓████▐▀▀▀█████▀▀▀▀██▌████▓▓▓▒▒▒░ ░▒▒▓▓▓████▐░██░░███▌██░░░██░████▓▓▓▒▒░ ▒▒▒▓▓▓███▌▐░██▌░███▌███▌░██▌▐███▓▓▓▒▒▒ ▒▒▓▓▓████▌██▄▄▄▄████▄▄▄▄▄███▐████▓▓▓▒▒ ▒▒▓▓▓████▌██▀▀▀▀▀▀▀▀▀▀▀▀▀███▐████▓▓▓▒▒ ▒▒▓▓▓████▌███▌▓▒▓▒▓▒▓▒▒▒▌███▐████▓▓▓▒▒ ▒▒▒▓▓▓███▌▐██▌▒▓▒▓▒▒▒▒▒▒▌██▌▐███▓▓▓▒▒▒ ░▒▒▓▓▓████░███▐▒▓▒█████▌███░████▓▓▓▒▒░ ░▒▒▒▓▓▓████░▀██▄▀▀▀▀▀▀▄██▀░████▓▓▓▒▒▒░ ░░▒▒▒▓▓▓████▄░▀▀██████▀▀░▄████▓▓▓▒▒▒░░ ░░░▒▒▒▓▓▓▓█████▄▄▄▄▄▄▄▄█████▓▓▓▓▒▒▒░░░ |
Post #14 BloodyZombie117 Aug 14 2010, 3:28 pm
Post #15
Tempz
Aug 15 2010, 1:24 am
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What a caterpillar calls death a master calls a butterfly.
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I recommend that you put the gun selection apart from each other since someone might choose another one by accident
![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #16 BloodyZombie117 Aug 15 2010, 1:58 am
Post #17
UnholyUrine
Aug 15 2010, 9:13 pm
Post #18 BloodyZombie117 Aug 16 2010, 12:39 am
Post #20 BloodyZombie117 Aug 16 2010, 8:16 pm
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The problem i havee now is that when u kill zombie A, it wont spawn until u kill zombie B, and zombie B wont spawn until u kill zombie A again. Its wierd
Edit: After deleting the trigger and remaking it, the problem went away. yay Edit 2: The map is now gonna be done in half the time it was expected to be since i divided the triggers in half with some thinking of em. This post was edited 2 times, last edit by BloodyZombie117: Aug 22 2010, 6:02 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
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Can't wait.
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