Staredit Network > Forums > SC1 Map Production > Topic: BloodyZombies
BloodyZombies
Aug 10 2010, 4:56 pm
By: BloodyZombie117  

Aug 10 2010, 4:56 pm BloodyZombie117 Post #1

I have no idea what to put here... So I guess I'll just put this here.

Hopefully i can clean this up as i progress with the map, SEN needs to fix this typing thing. And hopefully i will finish this.
Map is in version 1.00 Alpha currently (Lost 2.00 with new computer :l) also is being taken over by Icy, so give him your love.

AS TOP PRIORTY SCREENSHOT:
Current version of the gunshop you start in

Screenshot 1

Items, Time (Day/Nite) and Inventory

Screenshot 2

Features:
Difficulty: Manual or Auto-aim , plus health stats
Virtual HP for 175 zombies
7 different weapons
9 reload upgrades
4 damage upgrades
Weapon tracker: Keeps track of ammunition for every gun
A lot of sounds
Sounds draw nearby zombies depending on how loud it is.
Random ammo pickups.
Zombies die, but can regenerate
100 SC Achievements
Open RPG
Barricade Building (IE Replacing windows/doors that were destroyed)
Day/Night time. Zombies respawn at night, while in the day they don't come back. Yet they will wonder around the city until they die.

Enemies
Zombie-
The original corpseeater, they are slow, retarded and else. They are regularly seen throughout the city of San Antonio. With the Regenitive virus, a zombie will never actually die, no matter how small the pieces of it are.

Mutant-
These once-human monsters mutated from the Regenitive virus. Their bodies gave them extra limbs, extra eyes, extra anything. Plus, they also are faster than normal zombies

LongArm-
These monsters are only known for their long arms. They can regrow lost arms, stretch them, or even break them off to attack unsuspecting prey, They are based on the Bandersnatch on RE: Code Veronica X

MutantLongArm-
Mutated LongArm that has extra arms.

ZombieDog-
The fast, yet weak, zombie version of a dog. They may be weak, but they sure do love to bite.

Might have more to come. idk yet

Requirements:
2 players
5 computers
1 nuetral
192x128 Space

Weapons:
Dagger:
100 dmg, +50 per upgrade

Bowie Knife:
250 dmg, + 80 per upgrade

Desert Eagle Magnum:
350 dmg, + 200 per upgrade

Spas-12 Shotgun:
600 dmg, + 200 per upgrade

M1014 Shotgun:
900 dmg, + 300 per upgrade

M4A1 Assault Rifle:
225 dmg, (3 shot bursts) + 120 per upgrade

Vualt-17 SMG:
300 dmg, (3 shot bursts) + 160 per upgrade

Story:

In the late 1980's, A war veteren named [Classified] discovered he could regenerate lost body parts. The government wanted him, to experiment with this special body function. They wanted to create a medicine that regenerated lost body parts, but every experiment failed. up to late 2012, there was no success. But then they saw a definite change in people as they begun to regenerate lost body parts. The subjects died shortly after, but rose from the dead and infected the doctors with the Regenerative Virus. Thus in turn the city they were experimenting in became infected shortly after. You are a civilian, this is San Antonio. Survive this zombie onslaught

Post has been edited 13 time(s), last time on Nov 18 2011, 3:04 am by BloodyZombie117.




Aug 10 2010, 5:14 pm UnholyUrine Post #2



What I want to know is what sets this apart from the other zombie maps out there...
like Hazard Zone and Gigin's map (forgot name)



None.

Aug 10 2010, 5:26 pm BloodyZombie117 Post #3

I have no idea what to put here... So I guess I'll just put this here.

Like i said, There are 175 zombies, EACH with its own vHP counter. and weapons are actually calculated so they each do their own individual damage
Edit: And sounds can draw zombies towards you




Aug 12 2010, 5:47 am stickynote Post #4



It's a fucking zombie map UU. What more could you want?



None.

Aug 12 2010, 3:38 pm UnholyUrine Post #5



I want it finished. :P



None.

Aug 12 2010, 3:40 pm stickynote Post #6



Are there different kinds of zombies? Or are they all the same?



None.

Aug 13 2010, 9:01 am ETEFT(U) Post #7



Reads and looks amazing, what I want to know is if this will be like RE'ish :4 or 5 with the theme of the co-op player/npc.



None.

Aug 13 2010, 10:46 am Tempz Post #8



You play too much modern warfare =s... Change the ump to something more universal like the mp5 or p90 :O



None.

Aug 13 2010, 11:07 am xsoycdx Post #9



looks good, and very ambitious features. If you need a tester I'm in, hehe. I'll be looking forward to this map



None.

Aug 13 2010, 11:19 am Tempz Post #10



Same here :O



None.

Aug 14 2010, 12:54 am BloodyZombie117 Post #11

I have no idea what to put here... So I guess I'll just put this here.

srry, 3 day break, same mood. But im making it more like splinter cell conviction revival, where it takes time. Except u wont die if your partner doesnt save you, ull just sit there. Why should i change my guns, its what came to mind, i dont feel like changing anything right now, the only things i did change were upgrades so far.

Edit: If you do want me to change it. i need an smg that sounds like a glock. if that is possible

So i dont double post:
This is an open rpg, and it will have SC Achievements. why? cuz i love achievements... i should get that bleep-bloop sound... nah
Once i get the beta up and running, which may take some time. I may try to input more monsters into the mix, if bugs leave this map alone

Post has been edited 2 time(s), last time on Aug 14 2010, 1:21 am by BloodyZombie117.




Aug 14 2010, 2:28 am Tempz Post #12



Btw I'm going to do solo runs when I play... On b.net of course :O



None.

Aug 14 2010, 2:58 am DavidJCobb Post #13



You should include an BR55HB SR Battle Rifle. :awesome:

Seriously, though... This seemed like another plain old zombie map from the screenshots -- plain rectangular terrain, dropship inventory -- but if you're actually doing real vHP on massive hordes of zombies, and scripting sounds to attract hostiles, well... that's certainly not plain! Good luck on this, sounds like it'd be crazy to play. :)



None.

Aug 14 2010, 3:28 pm BloodyZombie117 Post #14

I have no idea what to put here... So I guess I'll just put this here.

I currently nerfed some of the weapons... they were a bit too strong, specially the bowie knife. and there are 10 working zombies so far




Aug 15 2010, 1:24 am Tempz Post #15



I recommend that you put the gun selection apart from each other since someone might choose another one by accident



None.

Aug 15 2010, 1:58 am BloodyZombie117 Post #16

I have no idea what to put here... So I guess I'll just put this here.

You dont select weapons, u find them, and then u can equip them by using the dropship




Aug 15 2010, 9:13 pm UnholyUrine Post #17



I'm getting more and more interested...

Can you post your map here so I can DL it and play it? I don't have a lot of time to go on B.net and try to find you D:



None.

Aug 16 2010, 12:39 am BloodyZombie117 Post #18

I have no idea what to put here... So I guess I'll just put this here.

yeah, after i fix it a bit, the map was too large and laggy. had to restart, but its well underway.




Aug 16 2010, 9:55 am ETEFT(U) Post #19



:bye1: :-_-: Can't wait. :voy: :cecil: :nude: :devlin: :D



None.

Aug 16 2010, 8:16 pm BloodyZombie117 Post #20

I have no idea what to put here... So I guess I'll just put this here.

The problem i havee now is that when u kill zombie A, it wont spawn until u kill zombie B, and zombie B wont spawn until u kill zombie A again. Its wierd
Edit: After deleting the trigger and remaking it, the problem went away. yay
Edit 2: The map is now gonna be done in half the time it was expected to be since i divided the triggers in half with some thinking of em.

Post has been edited 2 time(s), last time on Aug 22 2010, 6:02 pm by BloodyZombie117.




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