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What about interiors and other compartments? Shouldn't you save some space for those? Or how excacly should it be?
And here's the unfinished terrain of the abandoned "City of the dead: Zombie project" map if it's of any use: Click here PS: Any restrictions or boundries the terrainers should know about? ![]() ![]() ![]() ![]() ![]() ![]() |
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Don't play with fire, play with lil-Inferno!
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Dont really start working on the terrain until I show you what I got so far, and by the way, the Agency Building is like the Police Department and the Police are called Peacekeepers. Well it has three roads that come out of it because you can 'Confiscate' gang cars, for use in the Agency Garage, which is the interior I talked about. You can also drive the Agency Supercar ( Hero Vulture. ) ![]() ![]() ![]() ![]() ![]() ![]() "Sharing is caring. . .Unless you have STD's!" - LoveLess
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how you ladies doin tonight??
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I see you have enough terrainers, but I would be happy to give any support I can. I'm great in organizing together pieces of mapwork and I'm very experiencing in adding orgasmic elements into map features. I'll be free in a couple of weeks if you should choose to accept my help. Thanks.
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Don't play with fire, play with lil-Inferno!
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No I said we didn't need an organizer, like to make sure everything is in place. I'm the triggerer and I'm gonna help in testing, terraining, and ideas. And by the way those blends you gave me are having a really good effect on the look in the city so far. ![]() ![]() ![]() ![]() ![]() ![]() "Sharing is caring. . .Unless you have STD's!" - LoveLess
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