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TeaM StackD SSCT DefencE, 8-Player: Sunken/Spore/Cannon/Turret

Creator: iXenox
Time: Nov 11 2007, 1:01 am

Post #1     iXenox Nov 11 2007, 1:01 am

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TeaM StackD SSCT DefencE

Features:
V1.0:
[*]8-Players
[*]Unique and exciting unit choices.
[*]Complete hero system.
[*]Stackable Zerg in-game.
[*]Fun, yet challenging game play.
[*]Unbreakable Anti-Wall

QuoteChange Log:
[LIST]V0.1 BETA:
[*]Fixed bug with Player 2's ability to make addition defence.
[*]Stats changes to various levels about 15.
[*]Lurker stat change. 2 damage instead of 1
[*]Fixed anti air zones, no longer causes spam when too many big units are purchased.
[*]Increased $/kill from 8 to 10.


V0.2 BETA:
[*]Fixed a typo that made it impossible for Players 2 & 8 to stack multiple times.
[*]Fixed Lightswitch for P8
[*]Fixed a rare ability to wall by dropping units.
[*]Fixed moving unit triggers for P8
[*]Made it so owning a Valkyrie would give you 6 Corsair instead.


V0.3 BETA:
[*]Fixed a bug that caused level 20 to mess up for odd# players
[*]Fixed a overlooking that let you win before beating final level
[*]Added an additional 5 levels (Total 26)
[*]Statchange: Corsair +1 attack
[*]Statchange: Lurker +1 attack
[*]Statchange: Goliath+1 attack
[*]Statchange: Hydralisk +1 attack
[*]Statchange: Mutalisk +1 attack
[*]Statchange: heroes made from the units above
[*]Made it so owning a Valkyrie would give you 6 Corsair instead.


V0.4 BETA:
[*]Changed the PylonConvert method
[*]Changed terrain that was blocking certain unit attacks
[*]Made the instructions retard proof(or so I hope).
[*]Made the game startup approximately 30seconds faster altogether.


V0.5 BETA:
[*]Units (Pylons,Lurkers,Corsairs) have been adjusted to prevent mass lag.
[*]Mutual start requirements lifted.


V1.0 STABLE:
[*]Collection of bugs in 0.5 fixed.
[*]Hero tree for Queen & Hydra changed.
[*]26 complete, beatable levels. Now the race factor is in play :)


Very fun map imho, but don't take my word for it. Changes will be logged here to know if you really need to update.

Map took a very long time to make, many tedious triggers were needed to ensure hypers could keep cash counting nicely. Unique hero system, all units have at least 2 heroes to them, sometimes more. The game also features a unbreakable anti-wall, making it possible to splash without ruining defence. Game can be played fully functional without a partner, partners leaving do not ruin the game for the entire team. If you miss the days when defence wasn't about buying rines, upgrading, and sitting back(possibly snaring once every 5 minutes) then this map is for you.

If you do enjoy the map, my bnet id is iDollarBill@USEast, I stay in channel CnM.
Attachments:
scx file
Team StackD SSCT D 1.0.scx (80.64 kb)
6 hits.
This post was edited 7 times, last edit by iXenox: Nov 12 2007, 1:17 am.
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Post #2     iXenox Nov 11 2007, 1:02 am

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WRONG BUTTON.
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Users in this topic:


[05:03 am]
KrayZee -- Can't believe I found this video, the comments are retarded... it takes no more than five minutes to do this and hacks? LOL
[04:42 am]
[04:41 am]
NerdyTerdy -- Things seemed trickier back in the day :P
[04:41 am]
NerdyTerdy -- Might just be my old memory of it
[04:40 am]
NerdyTerdy -- I remember uncloaking a dt was kind of tricky business
[04:40 am]
NerdyTerdy -- I don't think it would be risky. Often the top left (where they are placed) is illuminated. It's not like they crash on site, and p9 up doesn't have vision to anyone so they cannot attack.
[04:39 am]
GameLoader1337 -- i had a friend that taught me how to uncloak a dark templar to look like a hallucinated 1 from a enemies view but i forgot how to do it, does any one kno how to?
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