Prevent a unit from both auto-acquiring targets AND prevent him from running when he is attacked
-I found out how to prevent auto acquiring of targets by changing acquire setting to passive, but the unit now runs when attacked, I'm looking for a way to do both so that he still can attack via right-click, a+click, etc... but so that he won't run away when a unit hits him and he isn't attacking.
EDIT: FIXED
-Under the "move" ability I set "flee time" and "flee range" to 0, this fixed the problem.
Post has been edited 1 time(s), last time on May 18 2010, 6:36 pm by 13Stallion.
None.