[skip all navigation]

(4)Intensity

Creator: Excalibur
Time: May 15 2010, 7:59 am

Post #1     Excalibur May 15 2010, 7:59 am

[Avatar]
On your six boss!
offlinecontact
Rank: Veteran
I give you a standard, basic, 4p XY symmetry map: Intensity

(user posted image)

Min onlys are 9x1000 to make them have the same resource amount as the standard 6x1500.

Tried a weird mineral formation in the mains. I have no idea if its efficient or if I like how it looks. We'll see.

That's about it.
Attachments:
scx file
(4)Intensity(n).scx (100.18 kb)
4 hits.
This post was edited 1 time, last edit by Excalibur: May 15 2010, 8:06 am.

Is it in you now?
To watch the things you gave your life to broken
And stoop and build them up with worn out tools
Top

Post #2     Excalibur May 16 2010, 11:33 am

[Avatar]
On your six boss!
offlinecontact
Rank: Veteran
I am forcefully bumping this because SEN won't update that a new topic was posted on the index page.

Is it in you now?
To watch the things you gave your life to broken
And stoop and build them up with worn out tools
Top

Post #3     HCM™Aristocrat May 16 2010, 12:34 pm

[Avatar]
✁ - - - - - - - - -
onlinecontact
Rank: Regular
I am skeptical of the main mineral formations, specifically the far-out minerals; they may screw with worker pathing and make them go behind the mineral line instead.

Looks like a macro map; no glaring imbalances at first glance. :)

(user posted image)
Top

Post #4     Super Duper May 16 2010, 3:04 pm

[Avatar]
offlinecontact
Rank: Regular
The mineral formations for the main seem like you have to make more turrets/cannons than usual to deal with harassment :unsure: . Not a big deal, though.

I like it, it's definitely one of your better maps. :drool:

Top

Post #5     BeDazed May 16 2010, 3:05 pm

[Avatar]
offlinecontact
Rank: Regular
Could get problematic if you've got a T on 6 and a P on 3. Could easily choke and push.

Top

Post #6     HCM™Aristocrat May 16 2010, 3:20 pm

[Avatar]
✁ - - - - - - - - -
onlinecontact
Rank: Regular
Quote from Super Duper;)
The mineral formations for the main seem like you have to make more turrets/cannons than usual to deal with harassment :unsure: . Not a big deal, though.

I like it, it's definitely one of your better maps. :drool:

The mineral formations definitely screw with probe pathing. At least, when it's on the left, maybe on other orientations as well.

The minerals are also conveniently storm-shaped O.o

(user posted image)
Top

Post #7     Excalibur May 17 2010, 4:05 am

[Avatar]
On your six boss!
offlinecontact
Rank: Veteran
I've done an update of the mineral formations. Although the ones here were nice, you'd need another field in between the two clusters and due to the mains being thin and long, it takes a lot of turret room away in 6. I think they'll work nicely on another map with some modification, just not this one.

Right now I'm doodading and decorating. I'll update when that's done.

Is it in you now?
To watch the things you gave your life to broken
And stoop and build them up with worn out tools
Top

Post #8     OlimarandLouie May 17 2010, 9:43 pm

[Avatar]
offlinecontact
Rank: Regular
Looks great, although in my opinion it might have looked better with two island expos in opposing corners, and the remaining corners being slightly more open.

But that's just me.

Top

Post #9     (Marine)rE Jun 6 2010, 8:43 am

[Avatar]
offlinecontact
Rank: Member
Main's look different sizes. Could be just me, but if that's true, that's a problem.

Top

Post #10     Tempz Jun 17 2010, 1:07 am

[Avatar]
What a caterpillar calls death a master calls a butterfly.
offlinecontact
Rank: Regular
9 and 3 are bigger then 12 and 6

Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2)
Pm me for terrain requests (Jungle mostly)
(user posted image)
Top
0 members in this topic (italic members are currently writing a reply): None
+ guest(s)


[06:58 pm]
TwinShort -- Welp, good day to all o' ye, cheerio.
[06:55 pm]
O)FaRTy1billion -- StarHacker Network makes sense to be abbreviated to SEN, right?
[06:52 pm]
RIVE -- Welcome to StarEdit Network: Haxen' Yo Sheeeet.
[06:50 pm]
O)FaRTy1billion -- or Pushing map making to the limits
[06:50 pm]
O)FaRTy1billion -- .. What if I change the greet to something more like "Welcome to StarEdit Network, home of Starcraft custom map innovations." or something? ;o Just completely ignore the accusations of hacking
[06:44 pm]
TwinShort -- Indeed, although I cannot use battlenet anyways because I have no home internet.
[06:44 pm]
O)FaRTy1billion -- I'm pretty sure some unrelated guy saying YOU WILL GET HACKS HERE! has less weight than our own channel saying We don't hack. ... especially when he was wrong. They wont get hacks here.
Please log in to shout.