Staredit Network > Forums > SC1 Map Production > Topic: [Gate Guardian]
[Gate Guardian]
May 8 2010, 10:09 pm
By: Echo  

May 8 2010, 10:09 pm Echo Post #1



Gate Guardian
By: Echo@USEast
Clan CheF Production

A battle in the Void that has been going on ever since the start of time. The only way to end this everlasting war is to destroy the opposing force's gate.

Map Information
Map Tileset
Jungle
Map Size
192x128
Players
6 human players | 2 computers - 3 human players with 1 computer on each team
Genre
Spellcaster AoS



Features
  • Stats Distribution
    -Upgrade Hit points - Slightly improves hero's health
    -Upgrade energy - Increases energy and energy replenish rate
    -Upgrade Skill - Learn a stronger and better skill
    -Void Point - Increases minion capacity
    -Upgrade Armor/Damage - Gain mineral for upgrade

  • Skills
    Each hero comes with three potential skills to help them win the battle in the void
    -Primary skill
    -Secondary skill
    -Ultimate skill


Heroes
Choose from 7 different heroes
  • Fortis (Fenix Dragoon)
  • theEnd (Infested Kerrigan)
  • Soul (Fenix Zealot)
  • Dusk (Dark Templar)
    Dawn (Hero Templar)
  • Fury (Devouring One)
  • Sol (Hero Firebat)
  • Echo (Terran Ghost)



Spells
Fortis - The Walking Church
Skills


theEnd - The Doombringer
Skills


Soul - Soul Harvester
Skills


Dusk - Duality (Yin)
Skills


Sol - Eternal Flame
Skills


Fury - Lunatic
Skills


Echo - Sound Maestro
Skills


Game Experience
-Hire minions to help fight against the opposing forces. Minions cost void point(s)
-Each hero has different stats. Each hero has advantages and disadvantages. For example, one hero might have fewer void points (Minion capacity) than the other
-Conquer all 12 areas to receive a power-up which would greatly put you in an advantage
-Customize your hero based on the attributions.
-Gain experience by killing void minions
-Gain experience and bounty (cash) for killing enemy heroes

Screenshots
Arena


More coming soon. I'm posting this on a laptop because I have no internet source for my desktop. I will post up screenshots of the spells and gameplay as they come along.

Further information of the game will be posted soon.

I might add more heroes. The current 7 are the ones I like best from what I write in my notebook.
Stay tuned!



None.

May 9 2010, 2:28 am x-EnAlex Post #2



Really a great map, but I think 7 characters will be really not enough to pick from in my opinion,
Good luck though, I think this will be an revolutionary map to Arena technique maps.
(By the way, if you are going to test it, please let me beta test it :D, i want to see what is it like.)



None.

May 9 2010, 11:48 pm Echo Post #3



Thanks.

I plan on adding some more characters soon. Maybe 1 or 2 more.

When it's in beta stage, I'll either post up the map or if I don't plan on doing it, I'll definitely send you the map over PM.



None.

May 10 2010, 12:22 am XGenesis Post #4



Since I got SC2, I've been playing it non stop, but I might just switch back a bit for this :bleh:



None.

May 10 2010, 3:06 am xnikozx Post #5



Sounds really good :), but I think that you may change Resonate or Amplified Resonation, maybe you can add something like this:
Deafening shout: Staggers the nearby heroes during a while.
Just an idea xd.



None.

May 10 2010, 3:16 am Biophysicist Post #6



Only three spells per hero?



None.

May 10 2010, 3:20 am xnikozx Post #7



Three spells are enough if they can make some combos with other spells or even other heroes, I think.



None.

May 24 2010, 12:20 am Echo Post #8



My desktop broke down because of a hard drive problem, so this map will be paused until I get it fixed. In the mean time, I will try revamping skills, possibly thinking of new heroes, and see what I can do on this laptop.

I'll post up some screenshots as soon as my desktop gets fixed. I was planning on uploading some, but my hard drive failed on me the next day.



None.

May 24 2010, 4:09 am stickynote Post #9



Hero suggestion?
Rabid - Juggernaut Or some other name.
Chomp: Takes a bite of leg, damaging and immobilizing the target. Melee range.
Leap: Jumps forward several tiles in the direction it is facing.
Rabid: Morphs into a hulking monster with bonus damage and a passive disease cloud (Irradiate)



None.

May 24 2010, 3:21 pm Echo Post #10



I'll take it into consideration, thanks.



None.

May 24 2010, 6:22 pm Azrael Post #11



When you add more heroes, make sure to update the number where you say how many heroes there are as well.




May 25 2010, 12:22 am Echo Post #12



Of course



None.

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[08:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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