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My secret strategy that always gets everyone
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Apr 26 2010, 8:21 pm
By: x-EnAlex  

Apr 26 2010, 8:21 pm x-EnAlex Post #1



My technique requires
-2 shuttles with speed upgrade
- (2 reavers with full scarabs with 4 dark templars) Or just 4 full reavers :l
- and a distraction team

Warning! This worked in only all the "Fastest possible map" games so be aware it might not work in other places

1: Send your distraction team, then head them out
2: While your enemy chases them, send the reavers behind the mineral patch
3: Unload reavers, destroy workers, and cheese it before they know it

It worked so much times, I am happy with the results :D



None.

Apr 26 2010, 10:35 pm OlimarandLouie Post #2



No self-respecting melee player would ever post a strategy for %%$|$$$#%@$FASTEST POSSIBLE MAP@#$$%$$$$



None.

Apr 26 2010, 10:48 pm MadZombie Post #3



picardfacepalm.mp4

So your pretty much describing the WELL KNOWN "reaver drop" and throwing in dt's for the lulz. You could do this with any unit that has splash for any race with their race transport. Ovies and lurkers, Science vessels with irridiate, HT's and shutttles. Their are many ways to destory eco in fastest. That said,

tl;dr on the OP: see my avatar.



None.

Apr 26 2010, 11:33 pm Aristocrat Post #4



It's called:
-Float CC over opponent's minerals while performing a suicidal tank drop
-WIN.



None.

Apr 27 2010, 12:53 am MadZombie Post #5



Quote from Aristocrat
It's called:
-Float CC over opponent's minerals while performing a suicidal tank drop
-WIN.
... Their is no high ground on fastest. If it does then it's just a map with stacked minerals and not fastest.



None.

Apr 27 2010, 12:55 am CecilSunkure Post #6



Quote from Aristocrat
It's called:
-Float CC over opponent's minerals while performing a suicidal tank drop
-WIN.
It's actually more effective to float an engineering bay over an enemy's resources and then bunker//marine rush them. Works everytime.



None.

Apr 27 2010, 12:56 am MadZombie Post #7



Quote from CecilSunkure
Quote from Aristocrat
It's called:
-Float CC over opponent's minerals while performing a suicidal tank drop
-WIN.
It's actually more effective to float an engineering bay over an enemy's resources and then bunker//marine rush them. Works everytime.

? Cover the scv so that it can't be targeted? is that the point of the floating building? I'd assume the vision bonus but is it even necessary in a fastest game?



None.

Apr 27 2010, 1:30 am Symmetry Post #8

Dungeon Master

Quote from MadZombie
Quote from CecilSunkure
Quote from Aristocrat
It's called:
-Float CC over opponent's minerals while performing a suicidal tank drop
-WIN.
It's actually more effective to float an engineering bay over an enemy's resources and then bunker//marine rush them. Works everytime.

? Cover the scv so that it can't be targeted? is that the point of the floating building? I'd assume the vision bonus but is it even necessary in a fastest game?

It's so they can't order workers to mine.



:voy: :jaff: :voy: :jaff:

Apr 27 2010, 7:53 pm Super Duper Post #9



...Fastest?



None.

Apr 27 2010, 8:51 pm Excalibur Post #10

The sword and the faith

Fastest does not qualify as strategy here. Take your garbage somewhere else.




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[04:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[04:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[05:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[05:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[03:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
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