Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Any help making starcraft maps not moddable?
Any help making starcraft maps not moddable?
Apr 26 2010, 8:03 pm
By: x-EnAlex  

Apr 26 2010, 8:03 pm x-EnAlex Post #1



I've been getting irritated that some people stole some of my testing maps and made it into their own :l, I helped a lot of people do RP triggers, but never in my life did I see so many people trying to steal my maps that I am trying to create. I'm helping with a kid right now trying to map WaF triggers and he steals mine and turns it into his own map. I had to delete the map before he even pasted it and he actually reported me, which ended up in a giant huge fight against me and him. I've heard there is a tool to prevent people from stealing your maps, so is there a way to make people :stfu: for good?

Oh yeah, I checked Google, wikipedia, and almost anything, but virus scan shows all programs at least have a trojan or a worm :l

Post has been edited 1 time(s), last time on Apr 26 2010, 10:44 pm by rockz. Reason: merged posts



None.

Apr 26 2010, 10:56 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/?p=database&area=browse&cata=programs
check our database. What you're looking for is map protection. Things like uberation, proedit, and shadow protector corrupt certain parts of the map which makes it unreadable by staredit and scmdraft, sometimes starforge. Also tinymap2 will prevent staredit and scmdraft from opening the map, but not starforge. Protection is not perfect (as anyone with a hex editor can unprotect a map using the information found on this site and in the wiki) because starcraft can read the map. If starcraft can read the map, so can a map editor, so long as you tweak the map a little.

The best way to keep people from stealing your work is label it here. Make your own production thread. If they steal your triggers, think of it as a compliment. If they steal your entire map, then you can either refer back to the original thread with you as the author, or you can let him take whatever minute glory there is in making a starcraft map.

I recommend you use tinymap to protect the map, since it won't actually protect it, but it will make it very difficult for anyone to edit most of it, and give a nice compression as well. There are also unprotectors out there which will rebuild the map so that staredit can read the file, so protection has lost its edge.

Also, generally you don't protect a testing map, since you want to edit it. Just don't worry about it. It's only a game. That's why I don't even put my name on maps I make (not that I make that many).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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