Just an idea I had been toying with and finnaly decided to make it happen!
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Concept
The idea is to create a pvp style defense, where you can upgrade, and build up a "wave" to use against your enemy.
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Features
8 Human Player
Player 9 Comp
Player 10 Comp
-Defense Unit Spawn Menu
-Offense Unit Spawn Menu
-Money System
-Upgrade System (allows more advanced units to be spawned)
-Wave Hold (until wave is launched the units are stored here)
-Cool Looking Terrain Title
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Defense Units
Name | Cost | Requirements
Ghost 1
Marine 2
Goliath 5 Requires: Mechanical Research
SCV 10 Requires: Engineering, Mechanical Research
Dragoon 5 Requires: Cybernetics
High Templar 25 Requires: Cybernetics, Electric Weaponry
Archon 15 Requires: Cybernetics, Electric Weaonry
Hydralisk 10 Requires: Genetic Research
Infested Kerrigan 40 Requires: Genetic Research, Biological Weaponry, Electric Weaponry
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To Do:
-Build Defense Spawn Menu (Working On)
-Build Offense Spawn Menu
-Build Wave Hold
-Money System
-Basically all Triggers
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Screenshots
Map Overview:

Post has been edited 8 time(s), last time on Nov 5 2007, 9:09 pm by Deathman101.
None.




Maybe you should make it for all the basic ground units for zerg terran and toss ..?
cuz air would seem alittle unfair... and maybe put the cost of the basic unit to make the hero? 

