Area 51
Apr 17 2010, 7:35 am
By: Z1zChZ  

Apr 17 2010, 7:35 am Z1zChZ Post #1



Map name : Area 51
Map description : based off resident evil 4 for ps2, pick-up ammo, reload, inventory systems including grenades, satchel charges, demolition objects and escape in a UFO.

Objectives : survive the mass gaurds, destroy objects, fly away in a UFO


Players : 3

Images :
http://img707.imageshack.us/i/28947669.jpg/
http://img682.imageshack.us/i/92311240.jpg/
http://img231.imageshack.us/i/57735094.jpg/



None.

Apr 18 2010, 1:11 am Newb Post #2



I always enjoy the A + click games. Although, you don't have much mentioned in your map description, but I'll look forward to playing the game.



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Apr 18 2010, 3:04 am UnholyUrine Post #3



With imageshack.. all you hadda do was this:



COPY AND PASTE...

the screenshot made this look interesting... but that's really it. You should have a bit more description



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Apr 18 2010, 6:26 pm atto Post #4



I like the terrain you have set out right now. The docking system you have sort of sparked my mind and brought back images of Warcraft II haha. It looks good, but you need more in the description because none of us really know what's going on.



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Apr 19 2010, 5:00 am payne Post #5

:payne:

Just remind the sprites limit is 499 ;)



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[08:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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