I was playing Temple Siege a while ago and was inspired to make a map based on it, but in space. So I wrote out a list of ships that players can select, and stuff like that, and began implementing the map in SCMDraft. But, I then realized that I should probably get some feedback on my ideas. So, like, here goes:
First, every mobile unit in the game is an air unit. I'd just like to say that. There cannot be any land units besides structures, or it will imbalance the game a lot. (The one exception I'm willing to make is units that can't attack air and are immune to Spawn Broodlings.)
Second, there are no levels. You get minerals as you fight, but don't "level up". You also get minerals from building Battleforges (Battleforge = Supply Depot), which generate them over time for the player that built it. They are not built like TS's Assimilators and stuff, but are created by building a Probe, causing a Battleforge to appear under your ship. Battleforges also act as spawn points for your computer-controlled allies.
Now, onto the spaceships. I'll list them like this:
Name (Unit):
Description/special notes-Spell 1
-Spell 2
-Spell 3
-Spell 4
Spaceship list
Bioship (Devourer)
Player-killer. Has no base-killing ability at all.
-Transit Mode: Turn into a Scourge, until the Scourge dies or attacks.
-Devouring: Summons a bunch of clones of the Bioship temporarily.
-Homeostatic Disruptor: Fires a dodgeable missile (Kakaru) that prevents anything it hits from casting spells for a while. (The Kakaru is reused for each cast, so you can hotkey it.)
-???: I don't know what this spaceship's fourth spell should be.
Black Ops Drone (Observer)
Espionage, map control, being annoying.
-Energy Mine: Plants an invisible anti-air mine.
-Cloaking: Temporarily cloaks the Drone.
-Self-Destruct: Suicide attack with massive splash.
-Warp Mine: Plants an invisible summoning mine.
Shadowbomber (Wraith)
Base-killer. Air attack is rather weak, forcing this spaceship to rely on cloaking to survive other players.
-Recharge Cloak: Sets your cloaking energy to full.
-Disrupt: Creates a Disruption Web for a few seconds.
-Chaos Laser: Summons a Battlecruiser which can only hit ground.
-Hacking Spire: Summons a Pylon which converts all nearby enemy structures to your team's control until it dies.
Space-Time Manipulator (Arbiter)
I'm not quite sure what the role of this spaceship will be. Is that bad?
-Ally Recall: Lets you recall allied spaceships to your location. (Does not work on summoned or AI units.)
-Warp Terminal: Summons a Robotics Facility. You can teleport from any RF to any other RF.
-Dimension Portal: Teleports you an all nearby units to an alternate universe.
-Black Hole: Moves all mobile units to the center of the map. (It is worth noting that there is a permanent Disruption Web there.)
Remutator (Mutalisk)
A "tank" spaceship, where "tank" = hard to kill.
-DNA Shift: Switches between defensive mode (what it starts in) and offensive mode (non-hero Mutalisk).
-Shield: Summons an Overlord, which cannot move too far away from the Remutator. While the Overlord is alive, the Remutator is invincible.
-Siege Aspect: Turn into a Guardian or back.
-Rapid Regeneration: Full heal for HP upgrade level.
Engineering Skiff (Engineering Bay)
Base-builder with unusual abilities. Cannot land (neutral DT constantly moved under it).
-Fire Control: Gives all allied Missile Turrets to your control temporarily, raising their firepower and armor.
-Mobilize Turrets: Converts all allied Missile Turrets into Dropships for 30 seconds. A Turret can be converted back early by unloading.
-E-Bot: Summons a Probe which can build Missile Turrets.
-Re-enforced Armor: Repairs all allied structures, except the HQ.
Flying Fighter Factory (Battlecruiser)
Summoner.
-Deploy Fighter: Summons a Wraith with no Cloaking ability. Max 10.
-Deploy Support Ship: Summons a Science Vessel. Max 2.
-Hyper Repair: Heals all nearby Wraiths, Vessels, and Valkyries.
-Hyper Upgrade: As Hyper Repair, but also converts Wraiths into Valkyries. Max 4 Valkyries.
Fleet Commander (Carrier)
Generalist.
-Hypercharge: Turns all Interceptors into Arbiters for one attack.
-Conversion: Kills a random Interceptor and grants mana.
-Ultra Construction: Sets Interceptor count to 8.
-Drone Assault: All enemies touching an Interceptor take massive damage.
Critter Hunter (Queen)
Probably the weirdest spaceship in the game. Neutral Drones with 1337 HP will spawn randomly and run around the map randomly. If the Critter Hunter casts Spawn Broodlings on one, it gets a bunch of free minerals. Can also cast Ensnare.
-Hunting Companion: Summons a non-hero Queen which can also use Spawn Broodlings on Drones and Ensnare on anything.
-Mineral Redistributor: Creates a Creep Colony (which can be morphed into a Spore Colony for minerals). For each owned Creep/Spore Colony, your allies get free minerals whenever you get minerals.
-Grow Minerals: Gives you minerals.
-Launch Missile: Creates a Hydralisk for one attack.
Escort (Corsair)
Generic support spaceship. Its Disruption Webs also drain mana.
-Remodulate Energy: Restores your Disruption Web energy to full.
-Extend Shields: All nearby allies are temporarily invulnerable.
-Secondary Escort: Summons a Shuttle which casts Extend Shields when you do, for free.
-Nanite Repair: Heals all nearby allies to full for their HP upgrade level.
So, what do you guys, like, think? Do you approve? Or, do you have any other ideas for spaceships I should put in the game?
Errm okay ;D. This looks good. Lalala. Feedback? Maybe baby.
Bioship (Devourer)Player-killer. Has no base-killing ability at all.-Transit Mode: Turn into a Scourge, until the Scourge dies or attacks.
-Devouring: Summons a bunch of clones of the Bioship temporarily.
-Homeostatic Disruptor: Fires a dodgeable missile (Kakaru) that prevents anything it hits from casting spells for a while. (The Kakaru is reused for each cast, so you can hotkey it.)
-???: I don't know what this spaceship's fourth spell should be.
Err, personally, I don't like the first spell, maybe if the scourge could change back...
For the second spell, are you planning to use Hallus or real units?
Mm, the third spells looks good I guesss.
For the Devourer, you have to factor in it's speed, attacking cooldown, and it's ability to slow down units with it's attack.Black Ops Drone (Observer)Espionage, map control, being annoying.-Energy Mine: Plants an invisible anti-air mine.
-Cloaking: Temporarily cloaks the Drone.
-Self-Destruct: Suicide attack with massive splash.
-Warp Mine: Plants an invisible summoning mine.
I don't like the idea of an Observer hero.. sorry. It's just, it can't attack ._.
Err, which unit are you planning to use for a mine? A cloaked unit? Or maybe building? Location?
Wait! Isn't the Observer already permanently cloaked? Yeahhh.
Err, if there is a set amount of lives, won't this be like useless unless you can take down like two heroes?
Don't really get this o.o, summoning units?Shadowbomber (Wraith)Base-killer. Air attack is rather weak, forcing this spaceship to rely on cloaking to survive other players.-Recharge Cloak: Sets your cloaking energy to full.
-Disrupt: Creates a Disruption Web for a few seconds.
-Chaos Laser: Summons a Battlecruiser which can only hit ground.
-Hacking Spire: Summons a Pylon which converts all nearby enemy structures to your team's control until it dies.
Mm, I think the first spell is fine.
Disruption Web... if there is no ground units... won't this be pointless?
Can only hit ground...? Only air heroes... won't this be like.. uhh yeah... Also, how do you intend to make the battlecruiser only attack ground-bound units?
Huh, this spell might not really work, if it goes next to like a Unit Summoner or Turrets/Cannons.
Space-Time Manipulator (Arbiter)I'm not quite sure what the role of this spaceship will be. Is that bad?-Ally Recall: Lets you recall allied spaceships to your location. (Does not work on summoned or AI units.)
-Warp Terminal: Summons a Robotics Facility. You can teleport from any RF to any other RF.
-Dimension Portal: Teleports you an all nearby units to an alternate universe.
-Black Hole: Moves all mobile units to the center of the map. (It is worth noting that there is a permanent Disruption Web there.)
Mmm. Allied Recall, how do you intend to let an arbiter recall hero units that belong to another player? I don't believe that Recall can be detected by locations/triggers.
How many Robotics Facilitys do you plan to have?
Hm.. if it's an Alternate Universe, won't you be stuck there? By all units, do you mean all heroes, enemy heroes, AI units? If so... EEH!
Huh.. I don't really like this one... does it Move Via Trigger or Order Via Trigger? If it's Move Via Trigger, it's going to be abused so badly. Yes, also, how will there be a permanent D-Web there? A sprite cannot be moved nor created Via Triggers.
Remutator (Mutalisk)A "tank" spaceship, where "tank" = hard to kill.-DNA Shift: Switches between defensive mode (what it starts in) and offensive mode (non-hero Mutalisk).
-Shield: Summons an Overlord, which cannot move too far away from the Remutator. While the Overlord is alive, the Remutator is invincible.
-Siege Aspect: Turn into a Guardian or back.
-Rapid Regeneration: Full heal for HP upgrade level.
First of all, take into consideration that Mutalisks are fast, and they have bouncing attack.
Mm, I don't like this too much.. I mean, commanding a Defensive/Offensive type Mutalisk would be kinda confusing.. at least to me.
This is amazingly unfair. The Mutalisk is already built as a tank no? Wouldn't it make it nearly IMPOSSIBLE to kill? Will the Mutalisk be Moved Via Triggers to the Overlord or vice versa?
I think this could be good , suggestion, why not make the defensive mode the Mutalisk and the offensive mode the Guardian, or the other way around?
Yeah, I don't really think this is fair, I mean, the Mutalisk already has Zerg Heal going for it already, stacking it with Full Health is going to be pretty amazing.
Engineering Skiff (Engineering Bay)Base-builder with unusual abilities. Cannot land (neutral DT constantly moved under it).-Fire Control: Gives all allied Missile Turrets to your control temporarily, raising their firepower and armor.
-Mobilize Turrets: Converts all allied Missile Turrets into Dropships for 30 seconds. A Turret can be converted back early by unloading.
-E-Bot: Summons a Probe which can build Missile Turrets.
-Re-enforced Armor: Repairs all allied structures, except the HQ.
Okay, first of all, an Engineering Bay is a building, which lifted, is slow, large, and cannot attack; this makes it vulnerable to attacks, almost any attack.
Uhm, the first spell would only work around your base only right?
Can you command the dropships or are they going to be AI-ed by Junk Yard Dog?
I don't think this is really fair, it can pretty much rape almost any hero then right? Just make turrets everywhere in clumps.
This spell WILL be abused.
Flying Fighter Factory (Battlecruiser)Summoner.-Deploy Fighter: Summons a Wraith with no Cloaking ability. Max 10.
-Deploy Support Ship: Summons a Science Vessel. Max 2.
-Hyper Repair: Heals all nearby Wraiths, Vessels, and Valkyries.
-Hyper Upgrade: As Hyper Repair, but also converts Wraiths into Valkyries. Max 4 Valkyries.
The Battlecruiser is slow, but it should be strong. I think making it a summoner isn't a very good idea, it should be a non-attacking unit in my own opinion, but hey, whatever floats your boat .
Ten wraiths.. that's a lot. Especially if they are affected by upgrades, which they probably will be, it will be a bitch to balance I think.
Ehh, I think only one vessel will suffice ;D.
Mm, will it heal the BattleCruiser too?
Lalala, this spell doesn't really jump out... it's kind of.. unfair. XDFleet Commander (Carrier)Generalist.-Hypercharge: Turns all Interceptors into Arbiters for one attack.
-Conversion: Kills a random Interceptor and grants mana.
-Ultra Construction: Sets Interceptor count to 8.
-Drone Assault: All enemies touching an Interceptor take massive damage.
First of all, the Carrier has 4/8 interceptors, depending on you. Remember that and balance it. Will the Interceptors be invincible? If so, they'll own buildings. If they can die, will it cost to rebuild? See? Balancing a Carrier into a game is hard.
I like this spell .
Remember, locations will first target the unit to the lower left first.
This should be an ulti, and not last forever if that's possible.. .
How much damage...? Remember that the Carrier will most likely have 8 interceptors.
Critter Hunter (Queen)Probably the weirdest spaceship in the game. Neutral Drones with 1337 HP will spawn randomly and run around the map randomly. If the Critter Hunter casts Spawn Broodlings on one, it gets a bunch of free minerals. Can also cast Ensnare.-Hunting Companion: Summons a non-hero Queen which can also use Spawn Broodlings on Drones and Ensnare on anything.
-Mineral Redistributor: Creates a Creep Colony (which can be morphed into a Spore Colony for minerals). For each owned Creep/Spore Colony, your allies get free minerals whenever you get minerals.
-Grow Minerals: Gives you minerals.
-Launch Missile: Creates a Hydralisk for one attack.
How much will Broodling cost is the first question in my mind. Will these Neutral Drones give money to the killer if it is not the Queen? If so, how much? Keep in mind that Ensnare will slow down units and make invisible units seen.
Yeah, how much will broodling cost? And Ensnare?
Ehh, it think it should just stay a Creep Colony, otherwise, same as the Engineering Bay, build them in clumps.
How much minerals? o.o
I don't think this spell should be an ulti. It should be switched with the first in my opinion. Otherwise, the queen is defenseless for the most part until the player can reach his ultimate spell.
Escort (Corsair)Generic support spaceship. Its Disruption Webs also drain mana.-Remodulate Energy: Restores your Disruption Web energy to full.
-Extend Shields: All nearby allies are temporarily invulnerable.
-Secondary Escort: Summons a Shuttle which casts Extend Shields when you do, for free.
-Nanite Repair: Heals all nearby allies to full for their HP upgrade level.
Rethink the name, please, it just doesn't seem right.. . Also, the Wraith has a Disruption Web also, and since all spells are the property of Player12®, you will not be able to detect who webs when.
Mm.. how much will D-Web cost?
This is going to be abused. I just know it. Around other heroes, buildings... yeah.
This is going to be abused also. XD. How much Shuttles do you intend to let the player possess?
This is also going to be abused. My opinion? Scratch this hero and replace it. Sorry. .
Well yeah ;D. Good luck.
None.