(Yes, it's based off of Tradewinds/Taipan! if you have heard of them. Quite fun games, I must say. )
Tales of Antiga Prime
-In this parallel universe, the zerg was never contacted by the Xel'Naga; their temporary absence led to contact and assimilation between Terran and Protoss on one of the initial Terran homeworlds. The planet of Tarsonis soon emerged as the cultural and economic center of the Terran-Protoss alliance, and soon a collective colonization effort was established. Antiga Prime was soon found hospitable by one of the first fleets to depart.
In the boom of a growing economy, you take on the role of a trader attempting to rise up the social echelon, acting as a proxy for the flow of goods between the many colonies around the Sea of Aelis, a densely settled region attracting many colonists due to strong Psionic emanations in its proximity.
You may choose between six characters:
TERRANS:
-Hal the Blacksmith: A man of moderate beginnings, Hal's charisma has earned him the acquaintance of many. Starts with average funds and a weaker fleet, but will never need to pay to repair his ships.
-Kaitos the Rogue: Having stolen a science vessel from the Confederacy, Kaitos has become one of the most feared characters amongst the colonists. Starts with an extremely large fleet of small fighters and a large quantity of money, he will however frequently face Confederate bounty hunters eager to seize his head with their superior cruisers, and will be unable to repair his fleet at shipyards outside his home town.
-Tyreus the Navigator: The son of a very wealthy family, Tyreus sets off on an adventure with a top-of-the-line Galia IV Cruiser and zero money in his pocket. Starts with a single extremely powerful battlecruiser, but no funds to purchase merchandise. He will never get lost in a magnetic pulse, or be ambushed by enemies.
PROTOSS:
-Azuras the Merchant: An aspiring templar, Azuras takes pride in his custom-built merchant fleet and the rate at which he created his own trade empire. His fleet comprises entirely of his own ships, 2 times stronger than the cheap stargate counterparts.
-Endor the Assassin: A criminal zealot who illegally acquired the tools and methods of the Dark Templar, Endor is despised by the inhabitants of the Crescent Isle for murdering his leader. Endor leads a fleet of privateers that eliminate all on sight, but he will be unable to trade with the village of crescent isle... until it is conquered, that is.
-Ziel the Enforcer: A strict servant of the Conclave, Ziel patrols the borders of the world for any infringing actions that may taint the lawful atmosphere. Will not use the black market out of pride. He starts with a Dirac III carrier derived as a superior copy of the Gantrithor.
GAMEPLAY:
-Your character is represented either by the unit or the vessel associated with the unit. Your ship will automatically disembark on walkable land, and you can board it again by moving back. You cannot control the ship when your character is not in it. Your ship does not have to land at docks; in fact, it can land anywhere, as long as it is walkable. It cannot sail into fog, however.
-Your character may run into other characters who may have business with you... Watch your back if you picked the rogue characters.
-A calendar system is implemented. You can see the month/date by viewing the top-right corner of your game screen.
-Your character may purchase from a selection of 13 different merchandise, the prices of which fluctuate every month. Beware! Some items tend to be more expensive in certain months due to high demand, or cheaper due to higher supply. Watch for those times, for buying low and selling high is the core of profit!
-When sailing, you may randomly encounter enemies. They are often quite easy to defeat and yield income when defeated, but more may come to avenge their dead brethren...
-Carrying contraband such as melange or uranium may result in some... inconvenient encounters. Either dump your cargo and leave safely, or fight to your death against a superior fleet.
-Think your fleet is undefeatable? Try laying siege to the settlements. They may appear defenseless at first, but do not underestimate the speed of reinforcements...
-Enemy armor too tough? Upgrade your fleet at the armory.
NOTABLE FEATURES:
-Calendar (Time passes when sailing)
-Dynamic item pricing for purchase and sale
-Random encounters
CONCEPTUAL PROGRESS:
-Terrain layout: 80%
-Quests: 20%
-Storyline: 50%
-Battle/random encounter system: 90%
IMPLEMENTATION PROGRESS:
-Terrain: 25%
-Movement and control functionality: 100%
-Core date/pricing/cargo space management functionality: 100%
-Trade functionality: 100%
-Character interaction: 0%
-Quests: 0%
-Storyline: 0%
-Battle/random encounter system: 60%
-Hard mode: 0%
-Secrets/Easter eggs: 0%
The game is unfortunately single-player, although I can expand it for multiplayer capabilities if demand is created.
I attached my extremely, extremely, EXTREMELY beta version. The only thing you can do is trade between the only 2 towns in the game and get a feel for the merchanting system. Since you have no shared vision with yourself, try not to run into fog as I didn't code triggers to prevent that yet.
Post has been edited 1 time(s), last time on Apr 7 2010, 12:06 am by Aristocrat.
None.