Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Controlling Scarabs..
Controlling Scarabs..
Nov 1 2007, 2:31 pm
By: PyrathiaN  

Nov 1 2007, 2:31 pm PyrathiaN Post #1



Can someone tell me how to create a scarab and tell it to go to another location?



None.

Nov 1 2007, 3:01 pm Killer2121 Post #2



Player 7-8
Command at least 1 Scrab
-------
Move Scarb To "Loc X"
Preserve

try this it might work



None.

Nov 1 2007, 3:06 pm Killer2121 Post #3



o and try maken a building to attack for the scarbs



None.

Nov 1 2007, 5:33 pm PyrathiaN Post #4



Um I tried simply create / move triggers it didn't work..
I'll retry with the command condition



None.

Nov 1 2007, 6:21 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from PyrathiaN
Can someone tell me how to create a scarab and tell it to go to another location?
You can't create a scarab.
You must have a rvr attacking something and take these "launched" scarabs.
Teleport them to the location 'start' where you want them to be created and execute the ai script that you choose to contol the scarab:
1. Set general command point to <target location> / Make these units patrol at 'start'
OR
2. Set unit order to junkyarddog at 'start'
note that when using junkyarddog they wont leave 'start'
Both methods only work for comp players.




Nov 1 2007, 10:28 pm Kyuubi. Post #6



you can't create scarabs through triggers. you must preplace some reavers somewhere else on the map and make them fire at an enemy unit. it is suggested that you should create the reavers at different times so that you can have some scarabs moved when needed. if you created them all at once and make them fire all at the same time, there's a chance you won't get any moved at all and because reavers have a pretty high cooldown rate.

you can then move the fired scarabs with triggers.
you also must use 2 ai scripts in the trigger;

-set generic command target
-make these units patrol (this is an ai script, not an 'order' trigger action)

the set generic command target erases their current order - to attack the enemy unit the reaver is ordered to, to set their target on something else
and the other ai script tells it to be able to attack things.



None.

Nov 1 2007, 10:58 pm Sie_Sayoka Post #7



hmmm heres a quick question, can scarabs be given to a human player as to not to do splash damage to himself? And when moved do they target the closest enemy?

ok so it was 2 questions -_-



None.

Nov 2 2007, 1:22 am Neptune Post #8



Yes, but the reaver has to be given to the player as well, I believe.

Not sure about the targeting enemy though.



None.

Nov 2 2007, 1:30 am blacklight28 Post #9



The reaver must have something to attack so the scarab comes out, then use the move/control triggers with the locations. Just get Falk's test compilation it has stuff there.

http://falkoner.cow.googlepages.com/Maps.html



None.

Nov 2 2007, 1:30 am Falkoner Post #10



If the player does not own the reaver, the player can be splashed by the scarab. I think that if you try to give them to another player they explode, but I might be wrong, I assume that since if you try to preplace scarabs they die, so I assume they have to have a scarab.

To target the enemy, center a location on the enemy, then use the AI: Set Generic Command Point, and set it to that centered location, then run the Make these Units Patrol AI.



None.

Nov 2 2007, 1:45 am NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Kyuubi.
you can't create scarabs through triggers. you must preplace some reavers somewhere else on the map and make them fire at an enemy unit. it is suggested that you should create the reavers at different times so that you can have some scarabs moved when needed. if you created them all at once and make them fire all at the same time, there's a chance you won't get any moved at all and because reavers have a pretty high cooldown rate.

you can then move the fired scarabs with triggers.
you also must use 2 ai scripts in the trigger;

-set generic command target
-make these units patrol (this is an ai script, not an 'order' trigger action)

the set generic command target erases their current order - to attack the enemy unit the reaver is ordered to, to set their target on something else
and the other ai script tells it to be able to attack things.
GJ quoting me. You repeated everything I already said.




Nov 2 2007, 1:47 am NudeRaider Post #12

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Sie_Sayoka
hmmm heres a quick question, can scarabs be given to a human player as to not to do splash damage to himself? And when moved do they target the closest enemy?

ok so it was 2 questions -_-
Scarabs cannot be given to any player. They target the closest enemy when you set the ai's.
When you just teleport them they move a bit along the ground and explode shortly after.




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