Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Spawning System
Spawning System
Mar 26 2010, 7:41 pm
By: CecilSunkure  

Mar 26 2010, 7:41 pm CecilSunkure Post #1



Here is a spawning system I made for a VHP concept map, where the VHP part was never constructed. Although, I decided to post up the spawning system since it's kinda cool; it spawns enemy units off of your screen and has them attack towards you. It's nice in that it takes up hardly any locations (a lot of the locations in this map were going to be used for the VHP concept, and are just sitting there).

Whenever a unit spawns, a scourge is killed over the unit. If you hear a scourge death, it should be only because your character was walking and the fog of war hadn't yet updated to your current screen position.

Pick a character, then use the civ to toggle spawning of enemies, down is off. Move your character to the green vespene labeled as PvM (player vs monster).

Map File Here



It works by giving the burrowed units currently on the player's screen to another player. Then, it counts the remaining burrowed units, and picks a random one leftover to spawn an enemy at, and orders the enemy to you.



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