So how do I do this? I am making like a racing map of sorts, and I want there to be certain spots where the players unit is moved to. Not forced to move, like just attracted there but if the player clicks a lot they can move past it. Here would be like an example
Player brings 1 unit to location Outer
Issue order Move unit from location Outer to location Inner
Wait 150 Milli
Preserve
The wait command is so it is actually possible for the player to move the unit. However, I don't want to use wait commands. I know I can use death counters, but I have 3 of these attraction points, and I tried using the same counter for each one, but it didn't work, and I don't want to make 3 different counters for each spot. So, how does this work?
None.
hey this will do the trick:
conditions:
deaths of x at most 0
actions:
order all units at outer1, move to inner1
order all units at outer2, move to inner2
order all units at outer3, move to inner3
set deaths of x to 20
preserve trigger
coditions: always
actions: subtract 1 death of x, preserve trigger
(hyper triggers)
None.
wow thanks, got it perfect! I was splitting that one trigger up into 3 different ones, which was why it wasn't working i guess. thanks dude
None.
no problem, it would also work with 3 separate ones if you only reset the death counter in the last one
None.