Sorry Ciara, I already got pretty deep into modifying it, but I tried to implement in what you said.
http://www.filefront.com/15868779/4-Time-Ruins-Upd2.scm/Changelog:
-Increased main base size
-Moved natural a little closer to main
-Moved main bases closer to center
-Moved walled-in bases to corners
-Added terrain from North and South extending towards middle
-Removed the long lines with the twilight sprites that extended towards the mid
>Rush times more balanced; only slightly different.
-Loosened up middle. Only 4 temple walls instead of 8.
>Terran more balanced with Protoss in middle
-Decreased Island Size
>Not too much of an advantage for claimers of island.
-Island tileset dirt instead of high dirt
>More room (than if it were to be high dirt)
-Removed Sprites; Removed Doodads
-Added one tank hole for each main base with 4 bengalaas in each tank hole.
-Added one tank hole for each corner base with 1 bengalaas in each tank hole.
-Decreased natural choke size and direction
I'm not sure if I should keep those tank holes with bengalaas, I might remove them. I just thought it was interesting.
Any more tips that I can improve on? Thanks everyone!
I noticed the top island is messed up with some high dirt at the edge
EDIT
This time I made the original image bigger so you could see in more detail.
Tentative Things:
-Removing tank holes with bengalaas
-Moving natural even closer to main (which I probably will try)
-Making the side expansions into islands.
Post has been edited 5 time(s), last time on Mar 19 2010, 2:34 am by mapping4joy.
None.