Staredit Network > Forums > SC1 Melee Discussion & Strategy > Topic: Power Plant destructible in Melee
Power Plant destructible in Melee
Mar 13 2010, 8:35 am
By: IAmSerge  

Mar 13 2010, 8:35 am IAmSerge Post #1



I need to know how to make a Power Plant which, of course, is destructible and neutral.

For those who need an example of what I'm talking about, you can find 2 power plants in each base of the map Andromeda 1.0

Can anyone help me? =(

Also, is there any way, in melee, for me to force players to spawn at specific points, not points at random?



None.

Mar 13 2010, 8:37 am Excalibur Post #2

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SCMDraft, sprites -> unit sprites. Unit sprites turn into units when used in melee. Make sure it belongs to Player 12.

In forces, uncheck random start locations and move extra players to another force.




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Mar 13 2010, 8:42 am IAmSerge Post #3



Aww, I have to use SCMDraft? not saying its bad, it just means I have to download another tool...


and in terms of forces: Doesn't that only affect it when using Use Map Settings, not melee? or am I missign something?



None.

Mar 13 2010, 2:21 pm Aristocrat Post #4



Quote from IAmSerge
Aww, I have to use SCMDraft? not saying its bad, it just means I have to download another tool...


and in terms of forces: Doesn't that only affect it when using Use Map Settings, not melee? or am I missign something?

Yes that's only UMS, but you have to do the same thing if making an observer-compatible melee map.

How can you not have SCMDraft? It's literally the tool for mapping. StarForge should be wiped from your HDD.

To make things easier set your grid to 32x32 and offset by (16, 16), and check "sprites snap to grid". Then your power plants won't be placed off-tile.

Post has been edited 1 time(s), last time on Mar 13 2010, 2:30 pm by Aristocrat.



None.

Mar 13 2010, 7:51 pm IAmSerge Post #5



I use the Campaign Editor which came with starcraft. My bad >.>

Thanks for letting me know about the whole use map settings thing.

I guess I'll get SCMDraft then, and thank you for all the help!



None.

Mar 14 2010, 4:11 am Dem0n Post #6

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Quote from IAmSerge
and in terms of forces: Doesn't that only affect it when using Use Map Settings, not melee? or am I missign something?
No, if you use unit sprites owned by Player 12, then it will show up in melee mode.



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Mar 14 2010, 6:43 pm Aristocrat Post #7



Quote from name:Dem0nS1ayer
Quote from IAmSerge
and in terms of forces: Doesn't that only affect it when using Use Map Settings, not melee? or am I missign something?
No, if you use unit sprites owned by Player 12, then it will show up in melee mode.

He's talking about moving players to specific forces.



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[05:43 pm]
Zoan -- idk
[05:43 pm]
Zoan -- At least you can set the hp and build time of terran buildings so that repair never actually conteracts their hp loss while on fire..
[05:42 pm]
Zoan -- also I think you can set the hp and build time of a building so that it literally will never complete it's build, iirc.
[05:41 pm]
Zoan -- maybe if they're allied to all other players, so they don't try to do something like attack with their scv I guess.
[05:40 pm]
Zoan -- so like disable all buildings but two. I mean what else is the computer player gonna do, won't they necessarily just buiild whatever they can?
[05:38 pm]
Zoan -- maybe you could have two types of buildings, one that costs gas and one that costs minerals, and then alternate the computer player having gas and minerals.
[05:37 pm]
Zoan -- ez
[05:36 pm]
Zoan -- I guess terran buildings would be easy. Just disable all buildings except one and then have a computer player with an scv or something in a corner of the map and run an ai script for that player. You would probably want to not use that player for anything else though.
[12:33 pm]
Suicidal Insanity -- feasible is a great wor for stuff like that xD
[06:30 am]
Ultraviolet -- :lol:
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