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Pages: < 1 « 869 870 871 872 8733540 >

[2017-4-01. : 2:37 pm]
Voyager7456 -- When did this happen?
[2017-4-01. : 2:36 pm]
Roy -- Someone screwed up the JavaScript.
[2017-4-01. : 2:35 pm]
Veta -- Why is this site so slow?
[2017-4-01. : 2:04 pm]
lil-Inferno -- Corbo LMAO
[2017-4-01. : 1:31 pm]
Excalibur -- @Corbo nice work.
[2017-4-01. : 11:01 am]
jjf28 -- I or someone messed something up so it skipped loading BrooDat and patchrt when stardat successfully loaded
[2017-4-01. : 10:56 am]
jjf28 -- kk, pull from dev or master and it should be gone
[2017-4-01. : 10:53 am]
jjf28 -- sigsaucy
sigsaucy shouted: jj, im building chkdraft, it asks me to locate stardat.mpq, when i point it to it it says it cant find tilesets,units,weapons,sprites. is this normal?
o, that's a bug, I already fixed it... let me push it to master
[2017-4-01. : 10:49 am]
RexyRex -- Lol. that's awesome.
[2017-4-01. : 9:01 am]
LoveLess -- sigsaucy
sigsaucy shouted: jj, im building chkdraft, it asks me to locate stardat.mpq, when i point it to it it says it cant find tilesets,units,weapons,sprites. is this normal?
Are you using the PTR folder?
[2017-4-01. : 8:36 am]
Corbo -- http://imgur.com/FKTh9GK
[2017-4-01. : 8:28 am]
Corbo -- Topic Updated: http://www.staredit.net/topic/17217/
[2017-4-01. : 8:13 am]
Corbo -- http://imgur.com/cu5qTVg
[2017-4-01. : 8:13 am]
Corbo -- apparently you can use any html you want, as for now, in the new SC UI. even outdated stuff such as <marquee>
[2017-4-01. : 7:06 am]
Corbo -- FIRST MOD OR WHAT
[2017-4-01. : 7:05 am]
Corbo -- http://imgur.com/hgQVm9K modified the staredit hover ;o
[2017-4-01. : 7:03 am]
sigsaucy -- jj, im building chkdraft, it asks me to locate stardat.mpq, when i point it to it it says it cant find tilesets,units,weapons,sprites. is this normal?
[2017-4-01. : 7:03 am]
Corbo -- I have something too
[2017-4-01. : 6:30 am]
O)FaRTy1billion[MM] -- cool, I can extract individual frames from the what was GRPs now
[2017-4-01. : 6:15 am]
O)FaRTy1billion[MM] -- lol, skantid has a single pixel of player color on 2 of its frames
[2017-4-01. : 6:07 am]
lil-Inferno -- no more rekt lmao
[2017-4-01. : 6:05 am]
O)FaRTy1billion[MM] -- https://snag.gy/9o3fG1.jpg
[2017-4-01. : 6:04 am]
O)FaRTy1billion[MM] -- cool, I can export the player color masks now
[2017-4-01. : 5:56 am]
O)FaRTy1billion[MM] -- good thing it allows negative height
[2017-4-01. : 5:56 am]
O)FaRTy1billion[MM] -- fuck, BMPs are upside-down so the player color maks invert when I just dump the contents into a bmp D:
[2017-4-01. : 5:53 am]
jjf28 -- ouch it's 2AM
[2017-4-01. : 5:39 am]
Pr0nogo -- that's ok, i feel the same way about you
[2017-4-01. : 5:30 am]
Corbo -- Also you need to change your shout color. I kept thinking you were kame and felt the urge to treat you like a fucking idiot
[2017-4-01. : 5:30 am]
Corbo -- Voyager7456
Voyager7456 shouted: Where's the latest iteration of GPTP stored these days?
its the one by boomerangaide. It is in one of my gptp topics on modding.
[2017-4-01. : 5:25 am]
outlawpoet -- nvm
[2017-4-01. : 5:24 am]
outlawpoet -- http://imgur.com/pgwtHah
[2017-4-01. : 5:23 am]
outlawpoet -- jjf28
jjf28 shouted: yea, then have another column for the sprite ID (can find them in DatEdit)
didja mean image file number? I don't see sprite ID
[2017-4-01. : 5:15 am]
O)FaRTy1billion[MM] -- it's weird seeing white player colors on GRPs, I'm so use to purple. I should work on exporting the masks ;o
[2017-4-01. : 5:02 am]
lil-Inferno -- ya
[2017-4-01. : 4:59 am]
Moose -- who cares LMAO
[2017-4-01. : 4:59 am]
Moose -- Totally missed my point, but w/e :wob:
[2017-4-01. : 4:57 am]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: FaRTy1billion Right. If you know what you're looking for going in.
these: Mini Moose 2707
Mini Moose 2707 shouted: arr\flingy.dat arr\images.dat arr\sprites.dat arr\orders.dat arr\units.dat arr\portdata.dat arr\mapdata.dat arr\upgrades.dat arr\weapons.dat arr\techdata.dat arr\sfxdata.dat all in there
FaRTy1billion
FaRTy1billion shouted: iscript.bin is still there, maybe it does still use iscript
[2017-4-01. : 4:54 am]
Moose -- FaRTy1billion
FaRTy1billion shouted: Mini Moose 2707 just ctrl+f in hexeditor or notepad xD
Right. If you know what you're looking for going in.
[2017-4-01. : 4:53 am]
Voyager7456 -- FaRTy1billion
FaRTy1billion shouted: D:\jenkins\workspace\starcraft_pipeline\Starcraft\build\package_cache\ fucking jenkins
[screams internally]
[2017-4-01. : 4:53 am]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: Gotta get on those GNU binutils
just ctrl+f in hexeditor or notepad xD
[2017-4-01. : 4:52 am]
O)FaRTy1billion[MM] -- D:\jenkins\workspace\starcraft_pipeline\Starcraft\build\package_cache\ fucking jenkins
[2017-4-01. : 4:52 am]
outlawpoet -- gotta add sprite IDs still
[2017-4-01. : 4:52 am]
outlawpoet -- finished text tree
[2017-4-01. : 4:51 am]
Moose -- Gotta get on those GNU binutils
[2017-4-01. : 4:51 am]
O)FaRTy1billion[MM] -- iscript.bin is still there, maybe it does still use iscript
[2017-4-01. : 4:51 am]
O)FaRTy1billion[MM] -- also that's a good idea, I didn't even think of looking in the EXE for strings xD
[2017-4-01. : 4:50 am]
O)FaRTy1billion[MM] -- also the special reindexing tables are no longer used, since the graphics are full-color and alpha -transparency
[2017-4-01. : 4:50 am]
O)FaRTy1billion[MM] -- except the .anim file has 999 entries, for each images.dat entry. I wonder if that means the GRP field is no longer used
[2017-4-01. : 4:49 am]
O)FaRTy1billion[MM] -- cool, so those haven't changed
[2017-4-01. : 4:49 am]
Moose -- arr\flingy.dat arr\images.dat arr\sprites.dat arr\orders.dat arr\units.dat arr\portdata.dat arr\mapdata.dat arr\upgrades.dat arr\weapons.dat arr\techdata.dat arr\sfxdata.dat all in there
[2017-4-01. : 4:48 am]
O)FaRTy1billion[MM] -- why are some of the tabs in DatEdit like "=Units="? Is that a thing it does?
[2017-4-01. : 4:48 am]
O)FaRTy1billion[MM] -- datedit didn't complain about any of them, so that's a good sign
[2017-4-01. : 4:47 am]
O)FaRTy1billion[MM] -- ... let's see if datedit can open them, which will be the true test xD
[2017-4-01. : 4:47 am]
O)FaRTy1billion[MM] -- cool, so it probably does still use the normal .dat files
[2017-4-01. : 4:46 am]
Moose -- For what it's worth, arr\whatever.dat shows up a bunch in the strings on the binary.
[2017-4-01. : 4:46 am]
O)FaRTy1billion[MM] -- also all the grps are in the .anim file, which will suck because to edit one you might have to rebuild the whole file or append a ton of shit to it
[2017-4-01. : 4:45 am]
O)FaRTy1billion[MM] -- I still don't even know if it uses the same .dat files ;o I haven't dug deep enough to the .anim file
[2017-4-01. : 4:44 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: Yeah, but I'm assuming this will be worse
ya, complete engine overhauls etc.
[2017-4-01. : 4:44 am]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: ya, but probs leveled up like 40 times, so can disassemble faster now
Voyager7456
Voyager7456 shouted: Yeah, but I'm assuming this will be worse
two very conflicting statements xD
[2017-4-01. : 4:43 am]
Voyager7456 -- Yeah, but I'm assuming this will be worse
[2017-4-01. : 4:43 am]
Moose -- ya, but probs leveled up like 40 times, so can disassemble faster now
[2017-4-01. : 4:43 am]
O)FaRTy1billion[MM] -- I guess nobody expected there to be a patch after 1.16.1
[2017-4-01. : 4:42 am]
O)FaRTy1billion[MM] -- this happened every patch though :P
[2017-4-01. : 4:42 am]
jjf28 -- RIP 1000s of man hours
[2017-4-01. : 4:41 am]
O)FaRTy1billion[MM] -- 1.16.1 has a lot of disassembly, addresses, tools, etc. ;o
[2017-4-01. : 4:40 am]
Voyager7456 -- FaRTy1billion
FaRTy1billion shouted: unless modding sticks to 1.16.1
we fear change
[2017-4-01. : 4:38 am]
O)FaRTy1billion[MM] -- I got all mostly working except like 2 ::P
[2017-4-01. : 4:37 am]
jjf28 -- aww
[2017-4-01. : 4:36 am]
O)FaRTy1billion[MM] -- unless modding sticks to 1.16.1
[2017-4-01. : 4:36 am]
O)FaRTy1billion[MM] -- I didn't even finish all of the dats and now I've got to start over

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