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[2017-4-01. : 11:01 am] jjf28 -- I or someone messed something up so it skipped loading BrooDat and patchrt when stardat successfully loaded[2017-4-01. : 10:53 am] jjf28 -- sigsaucysigsaucy shouted: jj, im building chkdraft, it asks me to locate stardat.mpq, when i point it to it it says it cant find tilesets,units,weapons,sprites. is this normal? o, that's a bug, I already fixed it... let me push it to master[2017-4-01. : 9:01 am] LoveLess -- sigsaucysigsaucy shouted: jj, im building chkdraft, it asks me to locate stardat.mpq, when i point it to it it says it cant find tilesets,units,weapons,sprites. is this normal? Are you using the PTR folder?[2017-4-01. : 8:13 am] Corbo -- apparently you can use any html you want, as for now, in the new SC UI. even outdated stuff such as <marquee>[2017-4-01. : 7:03 am] sigsaucy -- jj, im building chkdraft, it asks me to locate stardat.mpq, when i point it to it it says it cant find tilesets,units,weapons,sprites. is this normal?[2017-4-01. : 6:30 am] O)FaRTy1billion[MM] -- cool, I can extract individual frames from the what was GRPs now[2017-4-01. : 6:15 am] O)FaRTy1billion[MM] -- lol, skantid has a single pixel of player color on 2 of its frames[2017-4-01. : 5:56 am] O)FaRTy1billion[MM] -- fuck, BMPs are upside-down so the player color maks invert when I just dump the contents into a bmp D:[2017-4-01. : 5:30 am] Corbo -- Also you need to change your shout color. I kept thinking you were kame and felt the urge to treat you like a fucking idiot[2017-4-01. : 5:30 am] Corbo -- Voyager7456Voyager7456 shouted: Where's the latest iteration of GPTP stored these days? its the one by boomerangaide. It is in one of my gptp topics on modding.[2017-4-01. : 5:23 am] outlawpoet -- jjf28jjf28 shouted: yea, then have another column for the sprite ID (can find them in DatEdit) didja mean image file number? I don't see sprite ID[2017-4-01. : 5:15 am] O)FaRTy1billion[MM] -- it's weird seeing white player colors on GRPs, I'm so use to purple. I should work on exporting the masks ;o[2017-4-01. : 4:57 am] O)FaRTy1billion[MM] -- Mini Moose 2707Mini Moose 2707 shouted: FaRTy1billion Right. If you know what you're looking for going in. these: Mini Moose 2707Mini Moose 2707 shouted: arr\flingy.dat arr\images.dat arr\sprites.dat arr\orders.dat arr\units.dat arr\portdata.dat arr\mapdata.dat arr\upgrades.dat arr\weapons.dat arr\techdata.dat arr\sfxdata.dat all in there FaRTy1billionFaRTy1billion shouted: iscript.bin is still there, maybe it does still use iscript [2017-4-01. : 4:54 am] Moose -- FaRTy1billionFaRTy1billion shouted: Mini Moose 2707 just ctrl+f in hexeditor or notepad xD Right. If you know what you're looking for going in.[2017-4-01. : 4:53 am] Voyager7456 -- FaRTy1billionFaRTy1billion shouted: D:\jenkins\workspace\starcraft_pipeline\Starcraft\build\package_cache\ fucking jenkins [screams internally][2017-4-01. : 4:53 am] O)FaRTy1billion[MM] -- Mini Moose 2707Mini Moose 2707 shouted: Gotta get on those GNU binutils just ctrl+f in hexeditor or notepad xD[2017-4-01. : 4:52 am] O)FaRTy1billion[MM] -- D:\jenkins\workspace\starcraft_pipeline\Starcraft\build\package_cache\ fucking jenkins[2017-4-01. : 4:51 am] O)FaRTy1billion[MM] -- iscript.bin is still there, maybe it does still use iscript[2017-4-01. : 4:51 am] O)FaRTy1billion[MM] -- also that's a good idea, I didn't even think of looking in the EXE for strings xD[2017-4-01. : 4:50 am] O)FaRTy1billion[MM] -- also the special reindexing tables are no longer used, since the graphics are full-color and alpha -transparency[2017-4-01. : 4:50 am] O)FaRTy1billion[MM] -- except the .anim file has 999 entries, for each images.dat entry. I wonder if that means the GRP field is no longer used[2017-4-01. : 4:49 am] Moose -- arr\flingy.dat arr\images.dat arr\sprites.dat arr\orders.dat arr\units.dat arr\portdata.dat arr\mapdata.dat arr\upgrades.dat arr\weapons.dat arr\techdata.dat arr\sfxdata.dat all in there[2017-4-01. : 4:48 am] O)FaRTy1billion[MM] -- why are some of the tabs in DatEdit like "=Units="? Is that a thing it does?[2017-4-01. : 4:48 am] O)FaRTy1billion[MM] -- datedit didn't complain about any of them, so that's a good sign[2017-4-01. : 4:47 am] O)FaRTy1billion[MM] -- ... let's see if datedit can open them, which will be the true test xD[2017-4-01. : 4:47 am] O)FaRTy1billion[MM] -- cool, so it probably does still use the normal .dat files[2017-4-01. : 4:46 am] Moose -- For what it's worth, arr\whatever.dat shows up a bunch in the strings on the binary.[2017-4-01. : 4:46 am] O)FaRTy1billion[MM] -- also all the grps are in the .anim file, which will suck because to edit one you might have to rebuild the whole file or append a ton of shit to it[2017-4-01. : 4:45 am] O)FaRTy1billion[MM] -- I still don't even know if it uses the same .dat files ;o I haven't dug deep enough to the .anim file[2017-4-01. : 4:44 am] O)FaRTy1billion[MM] -- Voyager7456Voyager7456 shouted: Yeah, but I'm assuming this will be worse ya, complete engine overhauls etc.[2017-4-01. : 4:44 am] O)FaRTy1billion[MM] -- Mini Moose 2707Mini Moose 2707 shouted: ya, but probs leveled up like 40 times, so can disassemble faster now Voyager7456Voyager7456 shouted: Yeah, but I'm assuming this will be worse two very conflicting statements xD[2017-4-01. : 4:43 am] Moose -- ya, but probs leveled up like 40 times, so can disassemble faster now[2017-4-01. : 4:43 am] O)FaRTy1billion[MM] -- I guess nobody expected there to be a patch after 1.16.1[2017-4-01. : 4:41 am] O)FaRTy1billion[MM] -- 1.16.1 has a lot of disassembly, addresses, tools, etc. ;o[2017-4-01. : 4:40 am] Voyager7456 -- FaRTy1billionFaRTy1billion shouted: unless modding sticks to 1.16.1 we fear change[2017-4-01. : 4:36 am] O)FaRTy1billion[MM] -- I didn't even finish all of the dats and now I've got to start over |