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[2016-3-01. : 9:58 pm] Moose -- Better than the 2 decades of life he wasted coming this far but still thinking he could challenge me.[2016-3-01. : 9:47 pm] lil-Inferno -- Wasted 2 turns worth of income in tanks when you could've taken good shit with them and doubled your revenue C|X^ D[2016-3-01. : 9:42 pm] lil-Inferno -- Nigga wasted like 5k worth of tanks just to take a useless city right next to you just so he could not hold it for more than a turn LMAO wtf was he thinking?[2016-3-01. : 8:39 pm] Moose -- Calling me from a nine digit phone number, get that shit out of here.[2016-3-01. : 8:37 pm] Moose -- Interesting that they knew my name. Wonder who sold my name and number to them.[2016-3-01. : 8:36 pm] Moose -- LMAO, just got the call from someone calling about my computer and Microsoft Windows. "I use Linux." "Sorry to bother you!" *hangs up*[2016-3-01. : 8:30 pm] lil-Inferno -- he was Japan and you took all the shit around him and I stole Australia from him through clever tricky dickies lmao[2016-3-01. : 8:29 pm] Moose -- Oh yeah, the match where he made 600 turrets there was the one before I knew the map LMAO[2016-3-01. : 8:26 pm] lil-Inferno -- Dem0nDem0n shouted: lmao this stratostygo nigga always mad af Yeah, he has problems.[2016-3-01. : 4:14 pm] *Generalpie yawns and flops over*[2016-3-01. : 7:51 am] O)FaRTy1billion[MM] -- o, I forgot, the problem was that THG2 has no such classinstance[2016-3-01. : 7:48 am] O)FaRTy1billion[MM] -- "added some methods to help keep units in maps synced with those in the graphics class" I still wonder if you could just use classinstance as a pointer to the graphical unit, then all of these silly lists wouldn't be necessary[2016-3-01. : 7:16 am] O)FaRTy1billion[MM] -- another thing we can do next is upon editing a unit's settings call the updateUnit function [2016-3-01. : 7:13 am] O)FaRTy1billion[MM] -- or all the PCX's for that matter, look at dwebs and dswarms[2016-3-01. : 7:11 am] O)FaRTy1billion[MM] -- it's cool though that it does it to units that are placed though[2016-3-01. : 7:10 am] O)FaRTy1billion[MM] -- I dunno what could be causing it, since stuff all looks the same ;o[2016-3-01. : 7:02 am] O)FaRTy1billion[MM] -- what is unreachable code? does it mean if you do like if(3 > 7)?[2016-3-01. : 6:57 am] O)FaRTy1billion[MM] -- "/* Destructor */ ~ClassWindow();" was "/* Destructor */ ClassWindow();", so it got mad at duplicate definition like 30 times[2016-3-01. : 6:54 am] O)FaRTy1billion[MM] -- I can't really test with the old build because ctrl+a del ctrl+z crashes it, and deleting a few and ctrl+z doesn't draw those ones |