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Sunken Treasure
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)Spellsword(
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Filename: spellsword_rpg_v111.scx
Filesize: 2040.29KB

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File Information
General
Uploaded on:Oct 26 2008, 10:00 am
Uploaded by:Zhuinden
Author:Not Given.
Downloads:693

Map-Data
Tileset:Space
Dimension:128x128

Forces
Spellswords
Human (Protoss)
Human (Protoss)
Human (Protoss)
- + -
Computer (Terran)
Computer (Terran)
version 1.11
Computer (Zerg)
Computer (Zerg)
Computer (Zerg)
Force 4

Map-Statistics
Units:682
Triggers:1865
Locations:255
Strings:918
File Description
Map made by Remisa.
I got this map from Intothemap.com korean map site.

"Journey to defeat the one causing all the destruction in the world. Face challenges and move on, the world rest upon you, the Spellsword!"

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Comments
Sandman366 wrote on Mar 7 2009, 3:17 pm:
@Payne: 2 civs isn't a bug, it's a fix. There was a bug in 1.10 that when you died the civ wasn't placable and went to top-right corner, and even if you revived you were stuck. The 2 civs is to make sure the corpse is placed.

Arvendragon wrote on Mar 3 2009, 8:35 pm:
nice

COOL!

payne wrote on Mar 3 2009, 4:51 pm:
This version has a bug when you die: you get 2 civilians so you can move them and choose where you respawn when reviving xD
Though, it also fixes bugs like the Ship as an item :P

[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
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