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Sunken Treasure
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Ultimate Clockwise Sunken Defense
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Filename: Ultimate Clockwise Sunken Defense (B).scx
Filesize: 159.51KB

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File Information
General
Uploaded on:Mar 11 2019, 5:50 am
Uploaded by:TheSophomancer
Author:TheSophomancer
Downloads:4

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Three-Way Defense
Human (Zerg)
Human (Zerg)
Two-Way Defense
Human (Zerg)
Human (Zerg)
One-Way Defense
Human (Zerg)
Human (Zerg)
CPU
Computer (Zerg)
Computer (Zerg)

Map-Statistics
Units:872
Triggers:2865
Locations:110
Strings:389
File Description
Map Description:


This is an overhauled/remastered version of WhenDoYouDie's classic Clockwise Sunken Defense map built from scratch using ScmDraft 2. The goal of the map is to build a maze-like defense and kill the oncoming waves of enemy units. The twist of this map is that some players defend against three directions of enemy spawns (as opposed to the usual one or two).


Map Features:


-:- Classic defense-style map with polished aesthetics
-:- Playable with 1-6 players (unused player zones do not spawn enemy units)
-:- Wide variety of units to use for your defense
-:- "Elite" units with increased power and special abilities
-:- Limited upgrade system (to increase map difficulty)
-:- 21 levels of old-school Starcraft goodness
-:- Difficult enemy bosses appear throughout most rounds
-:- It's a defense map, so it's fun (duh).


Version Information:


This map is currently in the beta stage. I have thoroughly tested this map by myself as much as possible, and am now in the process of testing the map with other human players. The goal of the next phase of beta testing will be to identify and resolve any multiplayer bugs as well as receive input regarding map difficulty, unit balance, aesthetics and general features. After the next round of beta testing and map tweaking is complete, I will upload the final version to replace this current version.


Resources and Credits:


I want to thank the following groups of people for their creation and distribution of programs, tutorials, knowledge and file resources that I utilized to create this map. I also want to thank the following groups of people for their general contributions to the Starcraft community:

-:- The creator(s) of ScmDraft 2 (for their fabulous map-making program)
-:- Liquipedia.net (for information pertaining to Starcraft mechanics)
-:- Staredit.net (for mapmaking tutorials and programs)
-:- Nibbits.com (for mapmaking tutorials and programs)
-:- Myself (98% for being sexy, 2% for my mapmaking skills)
-:- WhenDoYouDie (creator of the original Clockwise Sunken Defense map)

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[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[2019-3-21. : 7:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[2019-3-21. : 7:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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