Staredit Network > Starcraft I Database > File: Ad Astras 1.5.1

Sunken Treasure
Ad Astras 1.5.1
Filename: Ad Astras
Filesize: 7557.96KB


Not enough votes.
Log in to rate

File Information
Uploaded on:May 20 2008, 2:21 pm
Uploaded by:Lord Agamemnon

File Contents
Ad Astras 1.5.exe
Ad Astras Readme.txt
Ad Astras Map Pictures/(2)Casseopia Sigma.png
Ad Astras Map Pictures/(2)Close Quarters.png
Ad Astras Map Pictures/(2)Cygnus Sector.png
Ad Astras Map Pictures/(2)Inevitability.png
Ad Astras Map Pictures/(2)Perseid Barrens.png
Ad Astras Map Pictures/(2)Road to Valhalla.png
Ad Astras Map Pictures/(2)Unbroken Heart.png
Ad Astras Map Pictures/(3)Arbol.png
Ad Astras Map Pictures/(4)Age of Aquarius.png
Ad Astras Map Pictures/(4)Pleiades Zeta.png
Ad Astras Map Pictures/(4)Southern Cross.png
Ad Astras Map Pictures/(4)Terror of the Stars.png
Ad Astras Map Pictures/(5)Full Fathom Five.png
Ad Astras Map Pictures/(6)A Galaxy Divided.png
Ad Astras Map Pictures/(6)Archimedes' Fulcrum.png
Ad Astras Map Pictures/(8)Blood Oaths.png
Ad Astras Map Pictures/(8)Forsaken.png
Ad Astras Map Pictures/(8)Gyroscope.png
Ad Astras Map Pictures/(8)Magellanic Clouds.png
Ad Astras Map Pictures/(8)Nebular Conquest.png
Ad Astras Map Pictures/(8)Polaris.png
Ad Astras Map Pictures/(8)Rising Star.png
Ad Astras Map Pictures/(8)Shores of the Abyss.png
Ad Astras Map Pictures/(8)The Big Time.png
Ad Astras Map Pictures/(8)The Mantle of Empire.png
maps/Ad Astras Maps/
maps/Ad Astras Maps/(AA2) Casseopia Sigma.scm
maps/Ad Astras Maps/(AA2) Close Quarters.scm
maps/Ad Astras Maps/(AA2) Cygnus Sector.scm
maps/Ad Astras Maps/(AA2) Inevitability.scm
maps/Ad Astras Maps/(AA2) Perseid Barrens.scm
maps/Ad Astras Maps/(AA2) Road to Valhalla.scx
maps/Ad Astras Maps/(AA2) Unbroken Heart.scm
maps/Ad Astras Maps/(AA3) Arbol.scm
maps/Ad Astras Maps/(AA4) Age of Aquarius.scm
maps/Ad Astras Maps/(AA4) Pleiades Zeta.scm
maps/Ad Astras Maps/(AA4) Southern Cross.scm
maps/Ad Astras Maps/(AA4) Terror of the Stars.scx
maps/Ad Astras Maps/(AA5) Full Fathom Five.scx
maps/Ad Astras Maps/(AA6) A Galaxy Divided.scm
maps/Ad Astras Maps/(AA6) Archimedes' Fulcrum.scm
maps/Ad Astras Maps/(AA8) Blood Oaths.scm
maps/Ad Astras Maps/(AA8) Forsaken.scm
maps/Ad Astras Maps/(AA8) Gyroscope.scx
maps/Ad Astras Maps/(AA8) Magellanic Clouds.scm
maps/Ad Astras Maps/(AA8) Nebular Conquest.scm
maps/Ad Astras Maps/(AA8) Polaris.scm
maps/Ad Astras Maps/(AA8) Rising Star.scm
maps/Ad Astras Maps/(AA8) Shores of the Abyss.scm
maps/Ad Astras Maps/(AA8) The Big Time.scm
maps/Ad Astras Maps/(AA8) The Mantle of Empire.scm
File Description
A total conversion, set far in the future after the fall of the Empire of Earth. Small space kingdoms have risen to fill the power void--make sure yours triumphs! Colonize and exploit planets for money, sanctions unusual and powerful units, and build huge freakin' ships! What more can you ask for? This mod places an emphasis on strategy over tactics. Things move slowly (don't say I didn't warn you) and abilities are rare. You'll need foresight and planning more than twitchy fingers to win.

This is 1.5.1, the latest version of the mod. Check the readme for patch notes.

All Images


OtmShankIiI wrote on Sep 10 2008, 8:25 pm:
What are Nocturnes supposed to be? Anyway it's a cool mod!

DeProgrammer wrote on Jun 17 2008, 8:27 am:
I love it, but I think that the trade ships likely return too much material for the given amount of time. Some requirements also seem outrageous (ie. for an outpost or "Merchant Corvette," I believe it is). Also, the extremely short range of the units makes automatic aggro not work very well. Still, overall, it's an amazing mod.

[03:09 am]
RdeRenato -- with weapon* i need a medic with grenade launcher
[03:09 am]
RdeRenato -- x2
[02:48 am]
youarenotworthy -- Is there a post somewhere that details how to get started with EUD?
[02:47 am]
youarenotworthy -- I looked at the AI ability requirements you sent me before, but I don't really understand any of it.
[02:41 am]
Roy -- Or do you mean giving the medic a weapon?
[02:37 am]
Roy -- It would be easier to just meet the AI requirements:
[02:32 am]
RdeRenato -- Is it possible to make the medic attack with EUD?
[02:22 am]
Roy -- For some reason I have the ability to check it via condition in EUDGen but not set it with an action, so I'm guessing at least some of them don't work as expected as EUD actions. Or I'm just bad and forgot to include them.
[02:18 am]
Roy -- I'm not sure if all of them work, but the offsets are 0x116 for the ensnare timer and 0x123 for whether or not the unit is blind.
[02:18 am]
Roy -- If you know the index ID of the unit, you could try setting the appropriate flags in memory with EUDs:
Please log in to shout.

Members Online: Roy, jora3477570, RdeRenato