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Chowdere's Insane Hunters (5v3)
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Filename: Chowdere's Insane Hunters.scx
Filesize: 92.01KB

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File Information
General
Uploaded on:Apr 19 2018, 4:35 am
Uploaded by:Chowdere
Author:Chowdere
Downloads:605

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Humans
Human ()
Human ()
Human ()
Human ()
Human ()
Baddies
Computer (Protoss)
Computer (Terran)
Computer (Zerg)
Force 3
Force 4

Map-Statistics
Units:321
Triggers:179
Locations:70
Strings:187
File Description
Play as up to 5 human players versus 3 computer players. The computers have a big of a leg-up thanks to some crafty triggering but nothing too absurd (e.g. upgrades are limited to 3, build times are the same, no heroes, et cetera). Good luck and please report any bugs!

Originally created by pika_koro, with some heavy editing by yours truly.

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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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