Official Webpage:
http://renaka.com/pages/labyrinthos SYSTEM REQUIREMENTS:
2GHz single core and a megabit landline connection.
To do an ingame lag test, move Red's Hand to the farthest
bottom left corner of the map before the timer hits 2:00;
move away to cancel the test.
MAP STATISTICS:
3000+ Triggers
1300+ Units
300+ Sprites
8 Music Clips, 16bit 8KHz Mono
Main Tools: SCMDraft 2, Classic/TrigEdit, Notepad++, Adobe Audition
Open source map, view triggers for more info
Project started May 23, 2006
KNOWN BUGS:
Because of the excessive amount of units and sprites the map uses, StarCraft may
get the sprite equivalent of "Cannot create more units". This usually happens
when about half of the fire maze is explored with most of the Control Towers
still there. Since StarCraft has to load all those new sprites in the fog of war,
new units may not be created and some units will appear without shadows. To prevent
this glitch, use Ladon to clear as many torches as possible.
LINKS:
Homepage -
http://quad.bizhat.com Video Demo -
http://video.google.com/videoplay?docid=-8200874987959223576&hl=en Screenshots -
http://intothemap.com/bbs/zboard.php?id=pds_ums&no=9390 FEATURES:
Name: Labyrinthos RPG
Type: Adventure, RPG, Puzzle, Bound
Map: 256x256 Orthographic Jungle
Forces: 1 "Hero"
Players: 6
Difficulty: Hell
Duration: 3-5 Hours
Affinity: The Labyrinth RPG
Description:
Based on Greek mythologies, the Labyrinth draws some parallelism with the story
of Theseus and the Minotaur. The map is not an actual labyrinth, but a
unidirectional ramifying maze. You will be dropped into the structure along with
six other prisoners. You and others are actually sacrifices for the Minotaur,
but your intention is to destroy him. The maze will have various monsters
of increasing strength upon exploration. To aid you, stronger weapons can
be found, and the gods will bestow you more powerful upgrades. After death,
you will be in a purgatory. You will need to pass an obstacle and pay a fee
in order to revive. Once you have completed the four quadrants of the maze
and destroyed the locks that bind the Minotaur in each, he will be unleashed
for you to defeat.
Features:
- 4 Unique and Meticulously Designed Mazes
- Anti-Movement and Damaging Walls
- Lethal Obstacle Courses
- Rewarded Quests
- Activatable Maze Portals and Shortcuts
- Accessible central database of knowledge about the game
- One Central Base with Realistic Healing and all Teleports
- Potion and Town Portal Purchaseable
- Purgatory Revival Area and Debt for Respawn
- 7 Atmospheric Time-Looped Music for Each Level (Toggleable)
- Special Effects and Germane SC Sounds
- Battle Music with Start-Middle-End
- Final Battle Music and Ending Cinematic Music
- 7 Weapons with Uniracial Upgrades
- 2 Transportation Units
- 3 Relics (Spells)
- Suit-Combo System (Player enters Dragoon with Zealot, Dragoon dies, Zealot spawns)
- Convenient Build-to-Cast System
- Special Abilities for each weapon (2 Auto-Abilities for 2 Weapons)
- Weapon-Dependent Level-Up
- Incremental XP and Hourly Bonuses
- EnCOUNTER Point Enemy Spawning System
- EnGAGEment Random Encounter System
- Randomly generated Dragon enemies
- 6 Unique Trigger-Powered Bosses
- Final Battle and Dramatic Ending
- Open Source Map GPL (Unprotected and Free to Edit)
- Organized and Unmasked Triggers
- Efficient Death-Counter-Only Wait Triggers