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Filename: Maple Random D.scx
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Human (Terran) | Human (Terran) | Human (Terran) | Human (Terran) | Human (Terran) | Human (Terran) | Neutral (Terran) | Computer (Terran) |
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������ ���� ���潺 v1.0.2 ������:�ȵ�ξ� ���� ���� ID:�̿� ID:asm929(fish)
Maple Random Defense
An individual and team defense. The object is to prevent 100 units from accumulating in your base as well as defeating bosses that appear on the bottom shared arena.
Credits: Right Mineral = Random unit $10 Top Mineral = Choosing Credit $20 Vespene Gas = 6 Choosing Credits $100 Choosing Credit = Pick any unit
Comboing: Creating a scout allows for you to combo any unit on the beacon in your base. Recipes for combos can be found at the top right of the map.
Corsair = Sell unit $5 Carrier = Move unit to boss arena Arbiter = Move unit to give beacons
Level Timer: At the bottom of the map is a reaver that dictates the start of the level. When it reaches the end of the track the next level will start. You can ensnare the reaver to delay the next level or p1 can move the probe near it to force start.
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