Staredit Network > Starcraft I Database > File: Realm Rpg V.10

Sunken Treasure
(Reload)
Realm Rpg V.10
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Filename: RealmRpg2017.scx
Filesize: 2458.04KB

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File Information
General
Uploaded on:Jul 3 2016, 4:04 am
Uploaded by:zsnakezz
Author:Not Given.
Downloads:466

Map-Data
Tileset:Badlands
Dimension:106x256

Forces
Player
Human (Terran)
Human (Zerg)
By zSnakez
Computer (Zerg)
Computer (Protoss)
Computer (Terran)
Computer (Zerg)
Computer (Protoss)
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:291
Triggers:627
Locations:184
Strings:1021
File Description
UPDATE V.10 1/2/2017

+ Fixed map breaking string usage.
+ Missions are not completely fleshed out in the end, but whatev.
+ Added the grand master clock
~ This function adds another 15 minutes to the game timer at the cost of 2 minerals.

+ Removed 3 beds from various buildings, beds are fewer in number, but are localized in easily identifiable areas.
~ Beds are now more associated with quest hubs or starting areas.
+ crazed beings (zealots) Do slightly more damage in their rain forms then from before.

+ Fixed backpack bug that would stack units when switching weapons.
+ reformatted the backpack again to be a more efficiently used space.
+ You can no longer access your backpack while in combat.
+ Fixed first boss room, killing the boss ends the fight now, no need to waste time killing the hydra anymore.(have not tested this function yet)
+ Added some more encounters here and there, noodled with some dialogue in the early missions.
+ All upgrade costs and income have been set to their true values, things cost as much as intended, combat and difficulty is also where it is
intended as well.
+ You can no longer enter realm form if a monster is right on you, with a similar function, you can no longer leave a vehicle when a monster is right on you.
~ Within these instances there existed a not so rare bug that this will HELP to prevent, but probably not solve completely, things are a bit better tho.
+ You can now summon hydralisks while in realm form, lol.
+ You can take an average of an extra 32 steps before losing strength. Character is slightly less out of shape now.

This update is basically putting the map back into production, I was gonna leave it to die, but I eventually figured out some of the bigger issues. That being said, enjoy Realm Rpg.

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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