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Filename: RealmRpg2017.scx
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| Jul 3 2016, 4:04 am |
| zsnakezz |
| Not Given. |
| 444 |
| Human (Terran) | | Human (Zerg) | | Computer (Zerg) | | Computer (Protoss) | | Computer (Terran) | | Computer (Zerg) | | Computer (Protoss) | | Computer (Terran) |
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UPDATE V.10 1/2/2017
+ Fixed map breaking string usage. + Missions are not completely fleshed out in the end, but whatev. + Added the grand master clock ~ This function adds another 15 minutes to the game timer at the cost of 2 minerals.
+ Removed 3 beds from various buildings, beds are fewer in number, but are localized in easily identifiable areas. ~ Beds are now more associated with quest hubs or starting areas. + crazed beings (zealots) Do slightly more damage in their rain forms then from before.
+ Fixed backpack bug that would stack units when switching weapons. + reformatted the backpack again to be a more efficiently used space. + You can no longer access your backpack while in combat. + Fixed first boss room, killing the boss ends the fight now, no need to waste time killing the hydra anymore.(have not tested this function yet) + Added some more encounters here and there, noodled with some dialogue in the early missions. + All upgrade costs and income have been set to their true values, things cost as much as intended, combat and difficulty is also where it is intended as well. + You can no longer enter realm form if a monster is right on you, with a similar function, you can no longer leave a vehicle when a monster is right on you. ~ Within these instances there existed a not so rare bug that this will HELP to prevent, but probably not solve completely, things are a bit better tho. + You can now summon hydralisks while in realm form, lol. + You can take an average of an extra 32 steps before losing strength. Character is slightly less out of shape now.
This update is basically putting the map back into production, I was gonna leave it to die, but I eventually figured out some of the bigger issues. That being said, enjoy Realm Rpg.
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