Staredit Network > Starcraft I Database > File: Hero Wars Greece 3.2

Sunken Treasure
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Hero Wars Greece 3.2
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Filename: Hero Wars Greece 3.2 P.scx
Filesize: 51.24KB

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File Information
General
Uploaded on:Feb 20 2008, 11:59 pm
Uploaded by:SiberianTiger
Author:|1830|
Downloads:101

Map-Data
Tileset:Ash World
Dimension:64x64

Forces
Athenians
Human (Zerg)
Human (Zerg)
Human (Zerg)
Spartans
Human (Zerg)
Human (Zerg)
Human (Zerg)
Athena
Computer (Zerg)
Ares
Computer (Protoss)

Map-Statistics
Units:659
Triggers:202
Locations:174
Strings:813
File Description
In Hero Wars, you:

1) Choose a hero
2) Kill with hero for more money, fight along side computer troops that "spawn" and automatically charge toward the enemy - all in a confined, elongated space
3) Upgrade hero & upgrade "spawn" and shop for accessory units as well as "waves" to help fight
4) All for the final objective of destroying the enemy's main mother building, in order to win.

The difference?

1) Map's smaller. Slow units waste less time moving around to fight--> more fun
2) All units are good ... balanced/has potential - unlike Infested Kerrigan & Tassadar that completely stinks while Zergling & Goliath rock
3) NO INGAME CHEATS. The reason why Hero Wars went into decline is that people figured out inside cheats (free $2000) by looking at replays & games became no fun
4) Faster income - game speeds up, you're constantly busy (i.e. upgrading), & game doesn't last more than 15~20 min, so you don't face the typical situation where game ends because your allies leave (b/c the game took too much time).
5) Faster gameplay means that the losing side faces less humiliation & is allowed more chance to save themselves in the next match.
6) You can't kill your own spawn to get more money. Not only do you get money buy killing spawn, you also get money on how much "territory" (i.e. location 1, 2, 3, 4, etc.) you control. By killing spawn, you lose a considerable part of your income.
7) Spawn is strong & worth upgrading. You know how some people go for immediate spawn ups & others go for all hero ups in the original hero wars? Who wins? The people with all hero ups, of course. Here, spawn is strong. This means that if the other side cheats by killing their own spawn, your spawn will overwhelm & break through enemy lines, causing the enemies to get less income. That doesn't mean that your heroes will be too weak, however. For the additional strength & capabilities, the spawn up is also very costly - thus clearing any possibility that people will go for immediate spawn up (simply impossible)
8) Waves are weak - but they can be used massively (with + $10,000, saved up -but remember you also get much more income) to end the game.
9) Different spawns, different heroes. You won't be bored.

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Comments
FooFighters wrote on Mar 1 2008, 5:49 am:
THIS MAP IS FUN... i play 1 vs 2 and i'm always the top team... and i pick the... dun dun dun... the Zergling... once fully uped... HE IS A TANKER... and i pwned the other team... straight back to the country they came from... it was the best Hero Wars ever... and the non-cheatable starcraft game for a while... Nice... and i also like how long it takes just to play it... i like the so called {Šuels} b/c of the teamwork included in it {except i pwn {Most of the time}} and smash my opponent into the GROUNŠ Like i said... BEST HERO WARZ EVER

SiberianTiger wrote on Feb 28 2008, 10:39 pm:
I don't get it. the downloaded how many times remains at 2, but the rating has 4 ppl (1 including mine) - how is this possible? I think some ppl are just biased & want to make this game look bad & when I worked hard over it to make this rigged franchise realize its fullest potential.

SiberianTiger wrote on Feb 23 2008, 3:10 am:
i thik that this map should at least get something like 4 stars, not 3.33!!! it's way better than the original hero wars.

[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[2019-3-21. : 7:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[2019-3-21. : 7:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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