Staredit Network > Starcraft I Database > File: Falkoner's Tests Compilation

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Falkoner's Tests Compilation
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Filename: Falkoner's Tests Compilation.zip
Filesize: 3940.32KB

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General
Uploaded on:Dec 26 2009, 4:56 pm
Uploaded by:Falkoner
Author:|31|
Downloads:108

File Contents
Basics [v1.0].scx
Binary Calculator v1.0.scx
Corpse_Finder.scx
Create_Rocksprite.scx
DarkZeroX's Reference.scx
EUD Ban.scm
Grid Tutorial.scm
Ground Turret.scm
Gunner System [v1.0].scm
Healing Frozen Medic.scx
Intercepters.scm
Interceptor Tutorial.scx
Micro Scan Beta.scx
Mine 1 Mineral.scx
Null Walking.scm
One Location Bound.scx
Passwords.scx
Pesky_Vulture.scm
Portal Concept.scx
Projectile Plotter.scx
Random Test.scx
Rapid Fire Tank.scm
Run or walk.scm
Scarabs.scx
Spawn.scx
Spell Reference.scx
Spinning Tank.scx
Sprite Battle System.scx
The Walking Burrowed.scx
Toggleable Doodads [v1.03].scx
Trigger Lag Test.scx
File Description
Just some maps showing different tests using triggers, and other tools that test the limits of StarCraft. Showing things such as ordering scarabs and interceptors, or even creating sprites, these are a great way to learn map making tricks. These maps have great examples of some of the more advanced glitches and tricks, knowing these tricks often comes in handy when trying to find solutions to problems while map making.

Contains: Basics [v1.0].scx, Binary Calculator v1.0.scx, Corpse_Finder.scx, Create_Rocksprite.scx, Grid Tutorial.scm, Ground Turret.scm, Gunner System [v1.0].scm, Interceptor Tutorial.scx, Micro Scan Beta.scx, Mine 1 Mineral.scx, One Location Bound.scx, Portal Concept.scx, Projectile Plotter.scx, Scarabs.scx, Sprite Battle System.scx, The Walking Burrowed.scx, Toggleable Doodads [v1.03].scx, and Trigger Lag Test.scx and many many more!

Enjoy ;)

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Comments
Cinolt wrote on Dec 26 2009, 9:04 pm:
Also my Speed Tennis map is simple enough to be a test map, and I think it's worthy enough.

Cinolt wrote on Dec 26 2009, 8:47 pm:
Thanks for compiling, I found some of these interesting. You could include a map emphasizing intangible units, and maybe even edited unit wireframes.

Falkoner wrote on Dec 26 2009, 6:43 pm:
Hey, if anyone thinks that they have a map that SHOULD be in here, please, post it here, and I'll be glad to add it :)

[05:47 pm]
Vrael -- an unopened 300 box
[05:37 pm]
lil-Inferno -- tru
[05:37 pm]
Dem0n -- What could possibly possess me to play when someone else already has a 120 box?
[04:58 pm]
Voyager7456 -- 120 box o____o
[03:57 pm]
lil-Inferno -- inb4 someone mad AF talmbout NO IT'S ACTUALLY 11.9047619048 DCS/SECOND O____________________________________________________________________O
[03:56 pm]
lil-Inferno -- Excalibur
Excalibur shouted: Sorry its 12 dcs per second* I always get confused on that.
just remember SC runs at 24 fps and triggers run every 2 frames
[12:20 pm]
Psychic_Genius -- sorry for bothering. I was just 2 desperate and tired.
[12:13 pm]
Psychic_Genius -- nvm, i was fucking it up. Wasn't using the right player lol. Just figure that out. Was getting desperate. Ty
[12:08 pm]
Psychic_Genius -- then i increased the number from 120, to 12000. Same thing happened
[12:07 pm]
Psychic_Genius -- when i tested that, the msg kept appearing without waiting
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