The Image to the right is outdated.By Lyoko367 (SEN) Skyspy7(SC) <- Both me ^-^
Welcome to (Link->)
Town Wars Nightfall 1.7(<-Link)
Note: This uses a Death Counter system, and Hypertriggers.
Features: Mercenary system, donations, advanced units, scout beacons, elite units, artillery, leaderboards, etc.
Leaderboard System: With these you get to figure out what your opponents are up to, and figure out how much gas they've gotten from kills as of late. These leaderboards also give away how much money they have, and how many units they have fighting on the fields. There's also a unique population system which can give you many extra bonuses if you have a high population, 1 being that for every 10 civilians you get, you recieve a machine gun post spawner. Which is replaced by a templar, be fooled not by the mercenary buy trigger.
Mercenary system: Welcome to the newest mercenary system. This system is deseigned so that you can make units with little money, these units have been made to substitute lower cash towns or highly advanced developers. These units can be used for simple missions such as scouting and fighting. Defence and offence, etc. Being that the other town may use mercenaries too, it becomes 50%-50% odds of winning depending upon who's doing the defence for your base and how good of a job they're doing. With mercenaries if you have a large sum of money, don't flounce around with Iglooian hunters, try taking a better approach. Make a nice force of 'epic' war cruisers and cannons to force the enemy line so they can't retaliate. Using mercenaries can reduce some stats from regular units. But these units have unique abilities for each one. For instance, scouts are fast and nimble. Hunters are sly and stealth, and can use this to disable some enemy units. Others are pure brawn. Cruisers and cannons can dismantle the enemies military capabilities and render them defenceless as you burn their town to the ground. NOTE: The mercenary contol panel contains MORE than just mercenaries.
Doodad system: Doodads are based on a highly secret 'safe' of ideas from my guild, public tests, and awesome private beta tests. Being that the terrain in this map alone is not going to cut it for a war. Without doodads the map would have meaningless hills and islands. But now this map is so drugged with triggers, that we NEED some doodads to balance powerful factions. For instance, a fast and quickly assassinating scout could try to annihalate your loan assault trooper. But why not hide behind a tree, stim-pack, and basically blow the scout to smitherenes? Also, doodads can form elabourate systems such as bridges to the islands. These islands can be used as a metaphorical gateway to a sneak attack on the other town. Whether you want to wallow in the mud and across the bridges for a bloody amphibious assault, or hunt through the forests for a grusome battle of wits, these doodads can work with, or against you.
Transformation system: There are now more transformation triggers than ever! These transformation triggers can be used in many ways. Such as making a stationary artillery to keep the small marine massers out. Or just create a stationary defence for those mercenary strike forces. These transformation triggers can turn the tide of a battle, and even the game!
Transformation triggers include:
Commande centre: Bank
Supply depot: 1 assault troop 3 gunmen.
Robotics facility: Artillery.
Shield battery: 1 anti-tank mech and 3 lancers.
Missile turret: Automatic defence.
Citadel of Adun: 1 elite dragoon and 3 elite combat lancers.
Special unit system: These units are very good, and very specific to whom they use. If you capture another town, these units do NOT turn into your special, y'here me? These are 2 distinct special units for now. These units are Maplian fighters, and leaflite destroyers. Fighters are obviously wraiths, and leaflite destroyers are nice goliaths. Though these units are very uncommonly used in the beta tests and public tests, the other faction in a 1 on 1 beta test knocked out my mercenary army and slaughtered half of my base with his band of 1000 destroyers. When I made my special unit it was obviously the best counter I made. So special units save lives. Special units do NOT constitute protection for every situation. Got it? An army of cloaked wraiths can take out an 'epic battle cruiser, but an army of cannons and 'epic' battle cruisers can take out an army of goliaths. And wraiths too with detectors.
The information above proves balance. Once you get into the game you'll notice many extra features. Such as oil wells and scout beacons. So try it out. Be a pro. ^_^
Original by
Kamikaze.kow (v1)
Nightfall by
Skyspy7(My SC name) 1.69
MM-Guild.net