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Joined: Aug 28 2007, 10:35 am
Last Active: Feb 5 2011, 8:17 am
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Display Name: in_a_biskit

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[04:17 am]
O)FaRTy1billion[MM] -- anyway, I only have a few more sprite opcodes then I'll post in the topic their quirks and bad names
[04:16 am]
O)FaRTy1billion[MM] -- Apparently so. xD img commands were well named, except for the one that was named to be more specific than it is xD
[04:16 am]
jjf28 -- someone named "createRockSprite" "disableUnit"
[04:14 am]
Neiv -- So it would be fair to say that sprite creation commands are poorly named?
[04:14 am]
O)FaRTy1billion[MM] -- HIGHSPRUL seems to be the opposite of SPROL, other than the weird goliath check
[04:13 am]
O)FaRTy1billion[MM] -- HIGHSPROL also does not appear to be used anywhere in the default iscript
[04:12 am]
Neiv -- So it certainly isn't opposite of sprol
[04:11 am]
O)FaRTy1billion[MM] -- Yeah, I already did SPRUL. SPRUL was sprite-underlay-unless-the-unit-is-cloaked-and-the-requested-image-has-do-not-draw-if-cloaked-checked ;o
[04:11 am]
Neiv -- But you'd have to check what 0x14 actually does first
[04:11 am]
Neiv -- Or does icecc have names wrong? sprol is 0xF so it would make sense to have sprul 0x10
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