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Sunken Treasure
(Reload)
[ Legend of Mana RPG ]
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Filename: [1,]Legend of Mana RPG (I).scx
Filesize: 6735.68KB

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File Information
General
Uploaded on:Nov 29 2008, 10:06 am
Uploaded by:Moogle
Author:Not Given.
Downloads:522

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Heroes of Mana
Human (Zerg)
Creator's Notes
Computer (Protoss)
Swarm of Darkness
Computer (Terran)
Computer (Terran)
Computer (Zerg)
Computer (Protoss)
Forces of Mana
Computer (Protoss)
Neutral (Protoss)

Map-Statistics
Units:511
Triggers:139
Locations:67
Strings:927
File Description
Journey through the land exploring your past and future. Gather all the 8 Mana Spirits while watching a huge story unfold....

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Comments
RaiKageRyu wrote on Feb 28 2009, 10:34 am:
This map has some serious problems that I can't believe weren't caught through if any testing was done.

First, Francis becomes on and off under your control randomly many many times.
Second, Grok can't follow you past the beacon even though he's talks during the cutscenes. I'm not sure if that was an oversight or if Grok was never meant be a following NPC but a unit under your control. In that case, this map has bigger problems.
Third, it's not possible to get past the part after retrieving the stolen crown and moving past the door behind where the hideout used to be. The door is lowered, but for some reason the invisble DTs used to block the path are STILL there. I'm not even sure why you needed them in the first place with an actual door around.
Extra, if you die during the first encounter with the rabbite, even though the scene still plays afterwards and you are recreated. It will be game over once the cutscene ends. Makes no SENSE whatsoever. Bad trigger there.

The music is great and it seems like it's was going to be a great map. However, it's way too buggy. WAY TOO BUGGY.

Black Knight wrote on Jan 25 2009, 1:51 pm:
Is this map like the game?

BloodRed wrote on Jan 25 2009, 3:37 am:
very well made map. a must play for any fan of the actual series or anyone loking for a good sc rpg!

[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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