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[ Legend of Mana RPG ]
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Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
Ultraviolet -- Symmetry
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
NudeRaider -- Symmetry
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
NudeRaider -- Symmetry
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
First, Francis becomes on and off under your control randomly many many times.
Second, Grok can't follow you past the beacon even though he's talks during the cutscenes. I'm not sure if that was an oversight or if Grok was never meant be a following NPC but a unit under your control. In that case, this map has bigger problems.
Third, it's not possible to get past the part after retrieving the stolen crown and moving past the door behind where the hideout used to be. The door is lowered, but for some reason the invisble DTs used to block the path are STILL there. I'm not even sure why you needed them in the first place with an actual door around.
Extra, if you die during the first encounter with the rabbite, even though the scene still plays afterwards and you are recreated. It will be game over once the cutscene ends. Makes no SENSE whatsoever. Bad trigger there.
The music is great and it seems like it's was going to be a great map. However, it's way too buggy. WAY TOO BUGGY.