Staredit Network > Starcraft I Database > File: BattleField Version FINAL

Sunken Treasure
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BattleField Version FINAL
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Filename: BattleField Ver FINAL.scm
Filesize: 343.19KB

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File Information
General
Uploaded on:May 27 2008, 10:13 pm
Uploaded by:frazz
Author:Not Given.
Downloads:317

Map-Data
Tileset:Badlands
Dimension:128x128

Forces
City Holders
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Force 2
Force 3
Cities
Computer (Zerg)
Computer (Terran)

Map-Statistics
Units:320
Triggers:63
Locations:73
Strings:955
File Description
Personal favorite of mine. Build armies, fight, capture cities, make alliances, take over the WORLD!!!
Learning curve is a couple of games. Newbs will get owned, but battles between experienced players can get intense.

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Comments
frazz wrote on Jul 29 2008, 5:33 pm:
I don't think this is modeled after the FPS, like WonW said, it's strategy styles.

Wing-of-no-Wing wrote on May 28 2008, 7:10 pm:
A strategy classic, with a fast enough pace that players without the patience for Civilization or Galactic Conquest games can enjoy it.

Devourer wrote on May 28 2008, 7:11 am:
Well... Battlefield is better if you made it with only 1 Unit per player... so you can "Pick up" tanks or other Units... like in the real one

1/5

[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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