Staredit Network > Starcraft I Database > File: Photon Rush 1.04

Sunken Treasure
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Photon Rush 1.04
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Filename: Photon Rush 1.04.scx
Filesize: 166.36KB

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File Information
General
Uploaded on:May 14 2011, 10:17 pm
Uploaded by:m.0.n.3.y
Author:Not Given.
Downloads:345

Map-Data
Tileset:Space
Dimension:96x128

Forces
 [ Red ]
Human ()
Human ()
Human ()
 [ Blue ]
Human ()
Human ()
Human ()
Computer (Protoss)
Photon Rush
Computer (Protoss)

Map-Statistics
Units:338
Triggers:545
Locations:190
Strings:849
File Description
Photon Rush is the new age Player vs Player action massing game. The goal of the game is to kill the enemy photon cannon base before they kill yours! To do this you must strategically build units for your representing computer player who manages your teams units and battles with them. The simplistic and addictive strategic elements of the game shine when you must manage upgrading your income, unlocking your race ability, and building units. Photon Rush is an addictive and simple, yet hard to master game, join the RUSH!

Please visit the official thread here to learn more: Photon Rush Thread

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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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