Staredit Network > Starcraft I Database > File: Zombies Vs. S.W.A.T. V.5.0

Sunken Treasure
(Reload)
Zombies Vs. S.W.A.T. V.5.0
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Filename: Zombies Vs SWAT V5.scx
Filesize: 613.69KB

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File Information
General
Uploaded on:May 19 2010, 1:51 pm
Uploaded by:ETEFT(U)
Author:Not Given.
Downloads:387

Map-Data
Tileset:Installation
Dimension:128x128

Forces
-:- S.W.A.T Team -:-
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
-:- Zombies -:-
Human (Terran)
Human (Terran)
-:- Made By: ETEFT(U) -:-
Computer (Zerg)
-:- 5/26/2010 -:-
Computer (Zerg)

Map-Statistics
Units:428
Triggers:379
Locations:86
Strings:898
File Description
VERSION 5.0!

Play as either zombies or humans and fight eachother to the death. The zombies must infect more people to mass their forces and eliminate the S.W.A.T Team trying to kill them. The S.W.A.T Team must use tactics and special weapons to eliminate the zombies. Made By: ETEFT(U)

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[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
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