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Pokemon: Quest for Moltres
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Filename: Pokemon_MoltresQuestv1.2.scx
Filesize: 85.14KB

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File Information
General
Uploaded on:Mar 19 2010, 5:33 pm
Uploaded by:Pieh
Author:|2596|
Downloads:307

Map-Data
Tileset:Ash World
Dimension:128x128

Forces
Pokemon Trainers
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Force 2
Wild Pokemon
Computer (Terran)
Force 4
Neutral (Protoss)
Neutral (Zerg)
Neutral (Zerg)

Map-Statistics
Units:136
Triggers:135
Locations:62
Strings:913
File Description
Search through the mysterious Lava Caves for the Legendary Bird Moltres. Fight off Wild Pokemon while gathering items and experience to aid you in your Quest. This is not intended to emulate the original Pokemon games, though it uses them for the theme. You can encounter random Pokemon, evolve your Pokemon, and use a few familiar items, but the battles are real-time melees and you need to be careful not to acquire too many enemies.

Some tips:
- The store/evolution center is to the left of town.
- You need to use your Civilian to pick up items, use the pokeflute, active buildings.
- Your Pokemon can die. If you run out of Pokemon, you may select another Starter and try again.
- You may only have 1 Starter at a time, you will only have the chance to catch the same Pokemon 4 times (Exceptions are: Snolax is only 2 times, and Moltres only 1).

Updated to version 1.1: Fixed Bulbasaur hp, victory trigger, and Moltres double spawn.
1.2 Fixed a glitch with 1 of the item balls. Finally got Moltres spawn right. Dumb mistakes.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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