Staredit Network > Starcraft I Database > File: Death Magic V3.6

Sunken Treasure
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Death Magic V3.6
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Filename: DeathMagicV3.6.scx
Filesize: 864.08KB

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File Information
General
Uploaded on:Jul 8 2009, 8:00 pm
Uploaded by:MetalGear
Author:|3838|
Downloads:377

Map-Data
Tileset:Jungle
Dimension:192x192

Forces
The Sentinel
Human (Protoss)
Human (Protoss)
Human (Protoss)
The Scourge
Human (Protoss)
Human (Protoss)
Human (Protoss)
Produced by Jamdod
Computer (Protoss)
09/07/09
Computer (Protoss)

Map-Statistics
Units:8
Triggers:6814
Locations:186
Strings:855
File Description
DEATH MAGIC

Specifications
Type: Hero Arena
Players: 6
Type: Jungle
Size: 196/196

Gameplay
The game works by a limited number of rounds where 2 teams are spawned in an arena. The objective is to destroy
the enemy team. The first team to score 10 rounds wins the game. Players are given a salary and can use their mon-
ey to purchase or upgrade spells, mana and improve damage. Players can upgrade whatever spells in whatever chos-
en. The gameplay is constructive and realistic as the spells gain range, duration and decrease in cooldowns as they
are upgraded.

Qualities
Highly sketched triggers + gameplay
Nice sound FX
Active and fun gameplay
Fun random powerup system

Heroes
Techies (Goliath)
Switch: Switches location from a nearby enemy hero (cooldown = 7)
Silence: Stops enemies from using spells for 8 seconds (cooldown = 17)
Fire Storm: Summons a Wraith every second for 10 seconds (cooldown = 13)
Diffuse: Stuns all nearby enemies for 6 seconds (cooldown = 15)
Weaver (Marine)
Follow: Teleports to a nearby enemy hero and stuns for 1.5 seconds (cooldown = 5)
Time Travel: Teleports you 15 seconds back in time (cooldown = 11)
Laguna Blade: Summons a Battlecruiser for 8 seconds (cooldown = 11)
Phantom: Replaces your body with a spirit for 6 seconds. Also heals 100hp (cooldown = 13)
Spectre (Hydralisk)
Flash: Teleports all nearby enemy heroes to your location (cooldown = 7)
Morph: You transform into a Queen for 6 seconds (cooldown = 15)
Startfall: Summons a Guardian for 8 seconds (cooldown = 11)
Higher Power: Summons 3 Mutalisks on each enemy hero anywhere on the map for 6 seconds (cooldown = 15)
Destroyer (Dragoon)
Switch: Switches location from a nearby enemy hero (cooldown = 7)
Distortion: Links nearby enemy heroes to their current location for 6 seconds (cooldown = 15)
Equip: Summons a Scout for 10 seconds (cooldown = 13)
Ghost Ship: Summons an Arbiter for 6 seconds (cooldown = 15)
Strygwyr (Zealot)
Follow: Teleports to a nearby enemy hero and stuns for 1.5 seconds (cooldown = 5)
Shield: Gives you a bonus 100 armor for 10 seconds (cooldown = 15)
Haunt: Summons 3 Dark Templars for 8 seconds (cooldown = 11)
Motion: Draws enemies in and summons an extra 3 Dark Templars for 6 seconds anywhere on map (cooldown = 15)
Shaman (Ultralisk)
Flash: Teleports all nearby enemy heroes to your location (cooldown = 7)
Evade: You avoid damage for 6 seconds (cooldown = 13)
Array: Summons 7 auto-attack/teleporting Broodlings for 8 seconds (cooldown = 11)
Death Attack: Gives you control over 5 enemy summons for 6 seconds (cooldown = 17)

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Comments
No comments yet.
[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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