Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: I need some help with my map...
I need some help with my map...
Aug 28 2007, 7:14 pm
By: Marsmallos
Pages: < 1 2 3 >
 

Aug 29 2007, 6:46 pm Marsmallos Post #21



well it seems like you only can copy within a single players triggers, not between players :S



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Aug 29 2007, 6:47 pm who Post #22



after you copy, go to the trigger and change the players used



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Aug 29 2007, 7:02 pm Marsmallos Post #23



so i can put a trigger that executes for player 2 and creates a unit at a location owned by player2 to at a player 1 headline? will that work?



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Aug 29 2007, 7:09 pm Money Post #24



Yes, just be careful if P1 leaves it won't fire.



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Aug 29 2007, 7:10 pm Marsmallos Post #25



okay but player one is usually the game host so if he leaves the game ends right?



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Aug 29 2007, 7:12 pm Money Post #26



No, the game would still go on.



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Aug 29 2007, 7:13 pm Marsmallos Post #27



oh hmmm

so thats the only way hmm? there is no way to copy triggers under P1 headline to P2 headline?



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Aug 29 2007, 7:25 pm Money Post #28



Copy it and just uncheck P1 and check P2.



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Aug 29 2007, 9:31 pm Marsmallos Post #29



Now i have a new problem... sight
in a newer version i tried to put in hero choosing
you bring your drone to a beacon and get a hero
only problem is you get 2 heroes although triggers say you get one
take a look at the triggers under the title "Heroes" (force 4 that has changed name) because i have no idea why i get 2 heroes instead of one!

<a target="_blank" href="http://www.megaupload.com/?d=KCZH4WHE">http://www.megaupload.com/?d=KCZH4WHE</a>

and dont care to look at the rest of the triggers or the rest of the map; they arent finished yet :P


I would be happy of any help :)

Post has been edited 5 time(s), last time on Aug 29 2007, 9:37 pm by Marsmallos.



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Aug 29 2007, 9:41 pm Money Post #30



K, working on it



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Aug 29 2007, 9:43 pm Marsmallos Post #31



you dont have to change anything, just tell me how to do :)

well going to bed now cya in ze mornin



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Aug 29 2007, 9:46 pm Money Post #32



Its because force 4 is two players so the trigger runs (fires) twice.



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Aug 30 2007, 5:37 am Marsmallos Post #33



- moneylover -
you have my many thanks...

what on EARTH would i do without you? :D

ofcourse, i could "read the fukkin manual" but manuals are for amateurs :P



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Aug 30 2007, 12:22 pm Marsmallos Post #34



sigh...
will this never end
i hope you arent thinking im asking to much but...
by some reason the computer's (player 3) zergling spawns are only half as fast as mine (player1, the only ones having spawning implemented)
at least when i play it. (player 8 has the spawn triggers)

would anyone care to take a look? :P

http://www.megaupload.com/?d=N25A8GEV

many thanks on beforehand :D



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Aug 30 2007, 7:02 pm Money Post #35



It seems it would spawn evenly by the triggers...I will test it live in 10 minutes or so though.

~ADDITION~
Maybe try adding hyper triggers?

Post has been edited 1 time(s), last time on Aug 30 2007, 7:21 pm by moneylover.



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Aug 30 2007, 7:36 pm Marsmallos Post #36



people keep mentioning Hyper Triggers....
I have no idea what it is even, or how toget it :S



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Aug 30 2007, 7:49 pm Money Post #37



Make a trigger:

Trigger
Players

  • Player 8
  • Conditions

  • Always
  • Actions

  • Wait 0 milliseconds. (as many as possible)
  • Preserve Trigger


  • Then make two copys.

    Also you may have to rewrite your spawn scripts with deathcounters.

    Post has been edited 1 time(s), last time on Aug 30 2007, 7:52 pm by moneylover.



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    Aug 30 2007, 7:53 pm Marsmallos Post #38



    Im not sure wbout that thing with Description. in my editor you only choose player when you make a trigger.



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    Aug 30 2007, 7:57 pm Money Post #39



    Quote from Marsmallos
    Im not sure wbout that thing with Description. in my editor you only choose player when you make a trigger.

    Its just so that you know what it is.



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    Aug 30 2007, 8:38 pm Marsmallos Post #40



    what did you mean by this BTW?

    ¤ Wait 0 milliseconds. (as many as possible)
    ¤ Preserve Trigger

    Post has been edited 2 time(s), last time on Aug 30 2007, 9:52 pm by Marsmallos.



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