Staredit Network > Forums > SC2 General Discussion > Topic: Q&A Batch 43, and New System Specs
Q&A Batch 43, and New System Specs
Aug 19 2008, 5:12 pm
By: Wakalord  

Aug 19 2008, 5:12 pm Wakalord Post #1



Quote from Karune
As mentioned in previous conversations, the development team is working extremely hard on the single player campaign, which we will be talking in more detail about at a later time. In the meantime, questions will be 'light' over the next couple of batches, to give the Dev Team ample time to work on their latest design challenges. There are also many preparations being made for both the Games Convention coming up in Leipzig, as well as BlizzCon, to make sure the StarCraft II community definitely gets their feed of info. Nonetheless, in this batch we were able to talk a bit more with Dustin and our balance designer to look into the current Zerg versus Zerg match up towards the end of our Q&A. Enjoy!

As always, feel free to give the Devs and I a w00t if your enjoying these Q&As!

1) What happens if a Nullifier targets a Colossus with the Anti-Gravity ability? (garmgarf battle.net)

When Anti-Gravity is used upon a Colossus, the Colossus will still be immobilized and lifted up, which will still allow it to be hit by units that can attack air targets. Colossi will not be able to shoot while under the effect of Anti-Gravity.

2) How many critters will there be available and will they have attack animations? (SatanicLaser battle.net)

There will be critters, but there have not been any detailed discussions yet about their attack animations. On that note, there is a possibility that BlizzCon panels may fill the community in a bit more on what type of critters there will be.

3) Can the Infestor infest any building, or only specific ones, such as Barracks or Gateways, if the Protoss can be infested? (Son_Of_Korhal Battle.net)

This is actually a mechanic they are currently testing quite a bit. It is undecided if the Infestor will be able to infest Protoss or Zerg buildings, as there are gameplay and lore reasons which support many different options. Either way, at the end of the day, the development team will choose an option that will be balanced and fun in terms of gameplay for multiplayer.

4) What units are currently undergoing major art changes? (starcraft2forum.org)

There are several artistic revisions every week, though the two newest units to get some artistic updates are the Nomad and the Stalker. The Terran Nomad is getting a complete artistic redesign from any versions the community has seen thus far. Furthermore, the Protoss Stalker is also being updated to look more similar to the concept art piece as seen here: http://starcraft2.com/art.xml?s=6

5) How do Zerg vs Zerg games play out in SC2? Is it still mostly a battle of mutalisks and zerglings or have the new units changed things around? (teamliquid.net)

ZvZ (Zerg vesus Zerg)matchup usually opens up in 2 different ways, Zerglings or Roaches. Aggressive players can use Zerglings mobility to take control of the early game, whereas going Roaches is more of a defensive strategy. Zergling vs. Roach relationship is such that for cost, Zerglings wins out in the open, Roaches win at chokes, but in mid/late games when numbers are greater, Roaches can stand up to or even beat Zerglings for cost out in the open. Hydralisks dont have much use in ZvZ early game, as they are more of an anti air unit in StarCraft II.

The tier 2 battle continues with Banelings that can dominate Zerglings, but with micro, Zerglings can actually come out ahead in Zergling vs. Baneling battles. Similarly, Lurkers counter Roaches for cost, but Roaches have the mobility advantage. Mutaliks counter Zerglings/Roaches since these units cant hit air. Whats different in StarCraft II is that Hydralisks counter Mutalisks extremely well, meaning something like Roach/Hydralisk combo can stand up to the classic Zergling/Mutalisk combo. Also, another great way to fight vs. mass Mutalisks is to tech to infestation pit (same tech level as the Spire), and make Corruptors or Infestors. Infestors have the disease ability that is great for fighting vs. units that clump really well such as the Mutalisk, and Corruptors are Zergs anti air air unit.

Due to the fast pace of the ZvZ game, most games dont end up in tier 3, but ultralisks, with their cleave attack, or swarm guardians that use swarms to soak up a lot of ground vs. ground damage are great options if the game does happen to go into tier 3.

Overall, StarCraft II has a variety of options even in a mirror match such as Zerg vs. Zerg. Players can use different unit compositions to counter the classic Zergling/Mutalisk strategy that is a still powerful but not the only option.


Quote from SySpecs
For Starcraft II, we wanted to maximize compatibility with less capable systems to ensure hassle‐free game play for as broad a player base as possible. Yet we also wanted to utilize the full potential of any available hardware to ensure the game's looks were competitive. This meant supporting a wide range of hardware, from ATI Radeon 9800/NVIDIA GeForce FX's to the ATI Radeon HD 4800s and NVIDIA GeForce G200s



Source




I'm glad that I got a new computer with a Raedeon 9800, I bet those optimized graphics will look excellent =D



None.

Aug 19 2008, 6:04 pm Fierce Post #2



Found something else there too. http://www.starcraftwire.net/n/960/new-starcraft-ii-single-player-screenshots



None.

Aug 19 2008, 9:51 pm KrayZee Post #3



Hostile critters sounds awesome. :bleh:

Damn, the briefing lobby system looks awesome. The graphics are amazing. Looks like a Confederate Bar and "Joey Ray" is from the StarCraft Intro. Also, I see a flaw, the Marine behind the Juke box with a 49ers picture behind him, his right shoulder is behind the picture. Another flaw is in the bar where Jim Raynor is standing up with a stooll underneath his ass by having his leg inside the stool.

Post has been edited 1 time(s), last time on Aug 19 2008, 9:56 pm by KrayZee.



None.

Aug 19 2008, 11:44 pm MadZombie Post #4



Tbh the quality in general doesn't seem all that good (talking bout joey rays bar, brief lobby) like the pic with jim looking at the bottle... the bottle shape could've been better and the blur they had behind him was way to strong like either he was extremely small or the other side of the room was farther then it really was.

Still can't complain if its not done yet :D



None.

Aug 20 2008, 3:00 am KrayZee Post #5



Those screenshots are 'briefing lobbies', that is a big jump from the standard four talking monitors with dialogue beneath it with Mission Objectives on the bottom left corner. The Bottle... at least look at the awesome reflection before judging. And the blur is obvious, it helps players focus on what is going on than letting them wander their eyes on the background. Most movies are like that.



None.

Aug 20 2008, 3:50 am Demented Shaman Post #6



Wow who cares about the briefings. I'd rather have them perfect the gameplay and everything else and once all that is perfect then worry about perfecting all the unnecessary crap like briefings.

I don't like Raynor's new look either. It's not just the hair but his whole facial structure looks different. He's not the same guy at all. They should have just made a new character.



None.

Aug 20 2008, 3:59 am KrayZee Post #7



There are two teams working on StarCraft II. The cinematic team are behind the briefing lobby worded by Blizzard themselves. Although a total of forty people are working on StarCraft II, the cinematic team are part of those numbers.



None.

Aug 20 2008, 4:36 am MasterJohnny Post #8



Quote from KrayZee
Hostile critters sounds awesome. :bleh:

Damn, the briefing lobby system looks awesome. The graphics are amazing. Looks like a Confederate Bar and "Joey Ray" is from the StarCraft Intro. Also, I see a flaw, the Marine behind the Juke box with a 49ers picture behind him, his right shoulder is behind the picture. Another flaw is in the bar where Jim Raynor is standing up with a stooll underneath his ass by having his leg inside the stool.
Hostile critters sounds like warcraft3
Quote from name:Donkey Punch
Wow who cares about the briefings. I'd rather have them perfect the gameplay and everything else and once all that is perfect then worry about perfecting all the unnecessary crap like briefings.

I don't like Raynor's new look either. It's not just the hair but his whole facial structure looks different. He's not the same guy at all. They should have just made a new character.
I agree Jim Raynor kind of looks like a warcraft3 peasant :><:



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