Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Loading Triggers in SCMDraft
Loading Triggers in SCMDraft
Jun 20 2008, 12:57 am
By: Cheathunta  

Jun 20 2008, 12:57 am Cheathunta Post #1



In Staredit you can load and save triggers, but you cant in SCMDraft 2. Is there a possibe way to load triggers in SCMDraft 2?



None.

Jun 20 2008, 1:04 am Falkoner Post #2



Open up on map, open up the triggers in Trigedit, copy all the text, paste them into your new map :)



None.

Jun 20 2008, 1:05 am Cheathunta Post #3



Past em into Trigedit?



None.

Jun 20 2008, 1:06 am Falkoner Post #4



Yes, the text based one.



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Jun 20 2008, 1:21 am Conspiracy Post #5



Never works for me. How do you use it?



None.

Jun 20 2008, 1:23 am Morphling Post #6



Use the debug button instead of save.



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Jun 20 2008, 1:28 am Falkoner Post #7



The little checkmark :P



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Jun 20 2008, 1:38 am Cheathunta Post #8



what do you mean??



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Jun 20 2008, 1:41 am Falkoner Post #9



There's a little checkmark image at the top left of the window, click it once you have pasted the triggers in and it will pop up a little window, once it does so you can close it(unless there was an error)



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Jun 20 2008, 3:37 am Cheathunta Post #10



How do you use the debug menu instead of save?



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Jun 20 2008, 4:10 am Impeached Post #11



1. Open MapA
2. Go to Trigger Editor
3. Click on something and press Ctrl+A
4. Right click, press copy
5. Open MapB
6. Go to Trigger Editor
7. Right click, press paste
8. Click the little blue checkmark
9. Press OK when it says Done!
10. X out of trigger editor
11. Use pasted triggers as seen fit.



None.

Jun 22 2008, 10:12 pm okeee Post #12



about scmdraft, something annoying: when clicking 1x near the border of the map it automatically jumps to that direction. I want the display to stay as it is, even when clicking near any borders. any settings i can adjust? So that the display only jumps when using the "arrow buttons" , for example.



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