Staredit Network > Forums > SC1 Terrain > Topic: Just a lil' piece!
Just a lil' piece!
Mar 22 2008, 10:05 pm
By: payne  

Apr 18 2008, 1:20 pm payne Post #21

:payne:

It's in progress! :P



None.

Apr 18 2008, 1:23 pm FooFighters Post #22



Payne's map will be the best map evah for D2... [but probably not the best map evah for other reasons [except the realistic terrain stuff]



None.

Apr 18 2008, 1:33 pm payne Post #23

:payne:

Thanks for your enthusiasm! :P
Anyway... I was supposed to make a huge battle system, but according to the fact that I'll become lazy very fast with that, I finally decided to make a simple combat system using the SC ups... I'm not proud of myself on this :S



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Apr 26 2008, 9:59 pm Jello-Jigglers Post #24



.... you need the battle system... dont settle:( i think that will make or break this map, cause the terrain is only a + if the gp is good, but when the gameplay goes, the terrain loses its greatness.



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Apr 27 2008, 7:38 pm payne Post #25

:payne:

Well... I'll see what I can do.
Have you played Spellsword RPG? Tell me if you like the battle system in it, cause I was planning to use near exactly the same.



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Apr 27 2008, 11:23 pm Jello-Jigglers Post #26



Loved it. Inventory was phenomenal!



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[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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