Staredit Network > Forums > SC1 Terrain > Topic: Just a lil' piece!
Just a lil' piece!
Mar 22 2008, 10:05 pm
By: payne  

Mar 22 2008, 10:05 pm payne Post #1

:payne:

Here it is :
Click me!
Wut you think of it?
(It's an original blend of WoodenFire wich I adapted to my own terrain)

Post has been edited 2 time(s), last time on Mar 22 2008, 10:38 pm by payne.



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Mar 22 2008, 10:09 pm lil-Inferno Post #2

Just here for the pie

Fix linky pl0x :D . (You're going to have to put it on an image hosting site.)




Mar 22 2008, 10:38 pm payne Post #3

:payne:

Ahh! There we go! :D



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Mar 23 2008, 12:10 am Falkoner Post #4



Not bad, I had to do a lot of stuff like this, such as making ramps blend with dirt instead of high dirt at the top.



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Mar 23 2008, 1:05 am payne Post #5

:payne:

If you compare it to the original, you'd say that I've done a good job? :D



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Mar 23 2008, 1:30 am Falkoner Post #6



GREAT JOB!



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Mar 23 2008, 1:38 am payne Post #7

:payne:

Omg! THANKS! :D



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Mar 23 2008, 6:14 am JaBoK Post #8



Yeah, the blending was well done, but it's really a CD doodad that's used properly, but yes, major improvement



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Mar 23 2008, 9:40 pm Rantent Post #9



I like it, reminds me of several other pieces, but I think its new. Only problem would be vision, but meh.



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Mar 24 2008, 12:36 am MNeox Post #10



looks amazing. some kinda cave that goes underground I guess. good job.



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Mar 24 2008, 2:49 am payne Post #11

:payne:

The vision isn't a problem in it! :D



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Mar 24 2008, 3:18 am Excalibur Post #12

The sword and the faith

Direct Cresent Dyne copy, but good application of it.




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Mar 24 2008, 3:34 am blacklight28 Post #13



Yeah, you kinda just made it so that there was grass to dirt and the cliff.



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Mar 24 2008, 12:43 pm payne Post #14

:payne:

Exact! :P
Well... it's the result that's important... plus, I never forgot to mention that it was originally a WF's piece!



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Mar 26 2008, 7:07 am Paravin. Post #15



Sexy. :blush:



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Mar 26 2008, 9:44 pm payne Post #16

:payne:

Well... gimme your 13 minerals and I promise you an other part of this sexyness! :P



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Mar 28 2008, 9:30 pm Paravin. Post #17



No, they're mine.

It wasn't easy getting 13 from -200 minerals. :(



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Mar 30 2008, 8:17 pm T-MaStAA Post #18



Its pretty clean, good to see no doodads. a little sharp in some places but its still a bang on job.



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Apr 18 2008, 4:10 am Number08 Post #19



vision isn't a problem?
isn't the high dirt higher elevation than jungle and dirt?
i dont think that jungle tileset is high elevation. So its gonna look grayish looking from grass to the high dirt in game



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Apr 18 2008, 4:31 am Stormwolf Post #20



Ur doing an awesome job, if u can make the rest look like real D2 I may wanna play it :D



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[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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