Staredit Network > Forums > SC1 Map Production > Topic: Overlord Def
Overlord Def
Dec 19 2007, 4:25 am
By: MagmaBlade  

Dec 19 2007, 4:25 am MagmaBlade Post #1



Download This!!

Attachments:
Overlord Defense.SCM
Hits: 1 Size: 53.11kb



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Dec 20 2007, 1:40 am Moose Post #2

We live in a society.

Please post information on the map or your topic will be deleted.




Dec 20 2007, 9:00 pm MagmaBlade Post #3



Ok this is and updated version.
The assistance i need is why the cloaked bunkers are not working.
Also when i put in a music file, the triggers would not start until the music had stopped playing
Is there a way to eliminate that?
Also give me some suggestions.
Currently we have not put any levels in but that will be the next and last theing we do :D


Attachments:
Overlord Defense.SCM
Hits: 1 Size: 54.37kb



None.

Mar 26 2008, 5:31 am TheKeyToKilling Post #4



The wait times on your music are interfering with your other triggers. Make sure your music is checkmarked under only players or forces that have no wait times in them. Otherwise use death counts instead of waits to fix it.

Also do you have hyper triggers?... if not you need to add some.



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[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
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Ultraviolet -- :wob:
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Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
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