Anyway, I'm deciding to attempt to re-trigger the map and am looking for a new storyline, as the old one is still not functional. (Due to COP's still not being able to place after 5 mins or so.)
I'm wondering if anyone can come up with a storyline that would involve these locations.
There are three towns which could be used as starting locations, but each will have the same basic functionality to begin with.
- Each town has a castle, inn, potion shop and blacksmith, which all buildings are enterable
- Two of these towns have caves nearby which could be cause for some event.
- The three form a triangle on the map, and inside this triangle space there is a farm-like field.
As you follow the trails through the map, the characters will encounter first one of four monuments
- A gambling ring, in which players can fight in an arena, or bet on outcomes.
- A mountain with a "bad" castle on it, sealed off by a gate.
- A thieves hideout (Much harder to get to/find than the other regions)
- A large open field
Continuing along the map's road leads the characters to a large city.
- It has a all the buildings of the towns, along with a mercenary shop.
Characters must pass through this town, which leads them along a path to a ruined temple.
Entering this temple leads them to a teleport into a hell-like place, where the final showdown will occur.
So overall:
3 towns
2 caves
1 farm area
1 castle
1 gambling ring
1 thieves hideout
1 big city
THEN
1 ruined temple
THEN
1 dark scary place
(The thens mean that in order to reach the location below, you must go through the location above.)
All buildings in this are enterable, while most town buildings are simple, the castle/cave/temple/hideout/hellish place are more complex and allow for events to take place.
If this isn't enough I can post the map...
None.