Staredit Network > Forums > SC1 Map Production > Topic: O)mG Bound_2
O)mG Bound_2
Sep 1 2007, 4:00 pm
By: O)mG  

Sep 1 2007, 4:00 pm O)mG Post #1



O)mG Bound_2

Players: 6 devided in 2 teams
Map dimension: 128/110

Map Idea: 100%
Terrain: 100%
Triggers: 0%

Gameplay: Basicly there is 2 teams.. both teams bound against eachother gaining points.
the first person to finish the obstical wins a point for their team. first team that reaches 20 points wins the battle.

Pic of terrain:
http://www.imagehosting.com/show.php/1093134_SCScrnShot090107110549.bmp.html

Post has been edited 1 time(s), last time on Sep 2 2007, 5:15 pm by O)mG.



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Sep 2 2007, 5:16 pm O)mG Post #2



just added pic



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Sep 4 2007, 9:52 pm Xx.Doom.xX Post #3



Cool, I can't wait to beat it. ^^



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Sep 5 2007, 12:07 pm O)mG Post #4



Quote from Xx.Doom.xX
Cool, I can't wait to beat it. ^^
lol... the objective will be to beat other team...:P



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Sep 5 2007, 6:45 pm Xx.Doom.xX Post #5



Quote from O)mG
Quote from Xx.Doom.xX
Cool, I can't wait to beat it. ^^
lol... the objective will be to beat other team...:P
I see...sounds good.



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Sep 8 2007, 10:19 am O)mG Post #6



2 bad bounds arnt as popular as they use to be...



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Sep 8 2007, 12:07 pm JamaL Post #7



They're popular if they are original. Say, BounDefense 1 and 2, those were original.

Basically, you're going to have to implement something side by side the bounds, whether it be a little defense, a little fight, to make it really popular. Or have it be like Sarge's bounds where you win an obstacle and you get a unit to fight with at the end.



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Sep 9 2007, 4:51 pm Jello-Jigglers Post #8



Yeah I fricken love bounding and I've made a fair share of them myself, but they aren't as popular as they used to be... In fact it's a very rare occasion to see someone host a bound at all... Which saddens me :-( Way to keep bounds alive :)



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Sep 9 2007, 5:27 pm SteamBoy Post #9



I like the terrain, look's like a dark archon! ; ) hehee! and is it just the ob's 1 and 2, or do you play on those circle things also? because the 1 and 2 ob's seem so small. well so do the circle's Lol


----
and yes bounds have gotten out of date for awhile now. I say we bring them back!



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Sep 9 2007, 6:06 pm Jello-Jigglers Post #10



Quote
I say we bring them back!
Good call! I wish there were more extensive bounds like bound 2 bleed because that was absolutely a marvel in itself. It might have even topped they original idea for a bound...



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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