Staredit Network > Forums > SC2 General Discussion > Topic: SC2 Campaign Look
SC2 Campaign Look
Sep 4 2007, 3:45 pm
By: Moogle  

Sep 4 2007, 3:45 pm Moogle Post #1

Predator of Bed Chambers

This is just a preview of some features in campaign mode for SC2 =)

http://www.gamespot.com/video/939643/6176222/starcraft-ii-single-player-campaign-blizzcon-preview



If all else fails, crowbar the fucker

Sep 4 2007, 4:37 pm JordanN Post #2



Link aint working.



None.

Sep 4 2007, 5:05 pm Moogle Post #3

Predator of Bed Chambers

when I goto link it comes up " http://au.gamespot.com/video/939643/6176222/starcraft-ii-single-player-campaign-blizzcon-preview "



If all else fails, crowbar the fucker

Sep 6 2007, 7:37 pm Vi3t-X Post #4



Frankly, this is kinda old... and why does Hello Kitty have an AK-47? It should be an M4A1-Colt.45 (BE AMERICAN ABOUT IT, or canadian...)



None.

Sep 6 2007, 9:59 pm Valug Post #5



The link works fine for me btw, anyways, about the campaign, I'm not really a big fan of the new 'briefing room', I think it will be cool to play with the first few missions or so, but then its going to be lame and a time waster as you get farther. I'm just going to want to start the mission and I'm going to have to go through a few minutes of walking/convo to even start.



None.

Sep 6 2007, 10:49 pm Falkoner Post #6



Yes, I'm with you, the briefing room is sorta cool, but it definitely isn't what I would love to have for a map, the effect of having people send in transmissions is really cool. If you could have people send transmissions into the briefing room, then maybe, but right now it doesn't look as cool as the old one.



None.

Sep 6 2007, 11:31 pm Ei47 Post #7



Wow. The cutscenes look pretty awsaume, (especially the one at the end) but the optional ones do look like they take too long. And does the new purchase unit thing basicly the tech tree in the briefing room?



None.

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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