Staredit Network > Forums > SC1 Map Production > Topic: FULL METAL STORM
FULL METAL STORM
Aug 23 2012, 6:09 pm
By: Dizzy  

Aug 23 2012, 6:09 pm Dizzy Post #1




TITLE
Full Metal Storm (commonly abbreviated FMS) is a third-person shooter video game developed and published by Dizzy Entertainment.

In campaign mode, players take on the personas of several military roles; a Confederate Marine Marshal, an F/A-18 weapons system officer, an Alpha Squadron wraith operator, and a GRU Spetsnaz operative. The campaign takes place at various locations, from to New New Getty'sburg , and follows the story of Marshal James Eugene Raynor and later, Colonel Tom Kazansky.

SPECIFICATIONS
  • Players
    Requires 3 players or 2-4 or whatever you want.
  • Map Tileset
    Badlands or Jungle, etc.
  • Map Size
    20x12 or 128x128 and so on.


STORYLINE/INTRODUCTION
What would your Players do in this game? Are they ultimately trying to kill some final boss, or attempting to survive for 30 levels of fun?


FEATURES
  • Player interface (How will the Players play the game?)
  • What's new in your map that others have not done before?


DETAILS (for RPGs and the like)
  • Characters
    •Alt-7 for bullet

  • Weapons
    •Alt-7 for bullet

  • Items
    •Alt-7 for bullet

  • Spells
    •Alt-7 for bullet


SCREENSHOTS/DEMO (Use Imageshack, TinyPic, PhotoBucket, or Picoodle to host screenshots, if you need a dedicated image host)

Brief description of the screenshot.


Brief description of the screenshot.


Brief description of the screenshot.


PROGRESS
  • IDEAS (00%)
  • TERRAIN (00%)
  • UNIT PLACEMENT (00%)
  • TRIGGERS (00%)

UPDATES
  • 00/00/0000 (Date of last change)
    Brief update about the map's production. Added any new features since the last update?
  • 00/00/0000 (Date of last change)
    Brief update about the map's production. Added any new features since the last update?
  • 00/00/0000 (Date of last change)
    Brief update about the map's production. Added any new features since the last update?


Made with the Map Production template.



Post has been edited 4 time(s), last time on Oct 21 2012, 2:16 am by Dizzy.



None.

Aug 23 2012, 10:06 pm Moose Post #2

We live in a society.

Please develop your thread futher. Saying your map will be an "open world where anything is possible" and implying that it is like GTA V is not saying very much. It does not give us much of an idea of what the map is actually like. Descriptions of gameplay, progress on the map's production, the map's mechanics and systems, relevant screenshots/videos, etc. would be helpful here. Otherwise, this thread is underdeveloped, does not contribute to the forum, and will be subject to deletion unless improved and developed. If you do not have adequate material and were not ready to post a production thread, let us know and I will close or delete it and you can reopen it or post a new topic when you are more prepared.

Also, as a note to our backseat moderators, thank you for your vigilance, but please use the report function instead of posting in the thread. Questions, comments, or concerns about that are considered off-topic in this thread and may be discussed in the SEN forum.

Thank you.

Post has been edited 2 time(s), last time on Aug 23 2012, 10:14 pm by Mini Moose 2707.




Aug 23 2012, 11:13 pm ClansAreForGays Post #3



I predict this thread winning a SEN award by years end.




Aug 25 2012, 9:01 am TristanOfVP Post #4



Maybe he's implying that GTA V was made on SCMDraft. Some of the best terraining I've seen.



None.

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[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
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