Staredit Network > Forums > SC1 Map Showcase > Topic: Destroy the Starport
Destroy the Starport
Jun 30 2010, 10:46 pm
By: The Starport  

Jun 30 2010, 10:46 pm The Starport Post #1





Quote
How it works:
  1. Kill the enemy team's Starport to win.
  2. Your team leader (head player on each force) spawns Battlecruisers automatically.
  3. Your teammates each have support units to contribute to the battle.
  4. Recommended game is a full house.

Changelog:
  • v08 (4-1-12 lol)
    - TWEAKED ALL THE THINGS!
  • v04 (7-6-10)
    - Shrank buildable arena at top and bottom.
    - Decreased turret build time.
    - Tweaked spell costs.
  • v03 (7-1-10)
    - Changed Dark Archon to Infested Kerrigan.
    - Made SCV and Ghost high HP, non-invincible (they can't just go where they please anymore).
    - Tweaked various unit and tech stats.
  • v02 (7-1-10)
    - Added new support unit for third player: SCV (builds Turrets, repairs Starport).
    - Consolidated Dark Archon to Science Vessel player.
    - Removed pre-placed edge Turrets.
    - Tweaked some units.


Enjoy.

Post has been edited 8 time(s), last time on Apr 1 2012, 11:49 pm by Tuxedo-Templar.



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Jun 30 2010, 11:02 pm Demented Shaman Post #2



I remember playing a similar map, I think with Rantent and some other people. Everyone had stargates and you'd just build free air units with no build time.



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Jun 30 2010, 11:06 pm The Starport Post #3



:P

Well tell me if this one's balanced or not. I haven't even gotten to test it yet or nothing.



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Jun 30 2010, 11:45 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Is this Battlecraft with auto-build?




Jun 30 2010, 11:48 pm The Starport Post #5



Dunno. I don't recall playing that.



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Jul 1 2010, 6:18 pm The Starport Post #6



Well, here's a new version: http://sc.nibbits.com/maps/view/133343/pusherz-02

- Added new support unit for third player: SCV (builds Turrets, repairs Starport).
- Consolidated Dark Archon to Science Vessel player.
- Removed pre-placed edge Turrets.
- Tweaked some units.


Funny thing is I kept thinking this map was a clever little idea while I was making it. I found it kinda chaotic and disorganized in-game, though.

Oh well, might as well tweak up to a reasonable 'done' point.

Post has been edited 1 time(s), last time on Jul 1 2010, 6:25 pm by Tuxedo-Templar.



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Jul 1 2010, 6:42 pm The Starport Post #7



[03] [03a]

- Changed Dark Archon to Infested Kerrigan.
- Made SCV and Ghost high HP, non-invincible (they can't just go where they please anymore).
- Tweaked various unit and tech stats.


There. I'm calling it done until anyone decides they care enough about it to comment on it. :P





Edit: Well, at least until I find a major show stopping bug. Fix'd. v[03a]

Post has been edited 2 time(s), last time on Jul 1 2010, 8:01 pm by Tuxedo-Templar.



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Jul 1 2010, 8:27 pm Tempz Post #8



Whats with the oversupply of mass maps :O



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Jul 1 2010, 8:37 pm The Starport Post #9



That's why they're called mass maps.



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Jul 6 2010, 2:23 pm The Starport Post #10



And here's another reason: v04

- Shrank buildable arena at top and bottom.
- Decreased turret build time.
- Tweaked spell costs.



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Apr 1 2012, 11:53 pm The Starport Post #11



Renamed to 'Destroy the Starport', v8 (due to 4 unposted iterations): http://www.staredit.net/?file=2543



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Apr 2 2012, 1:05 am Positively Post #12



lul, but PusherZ sounded so much funner!
I remember playing this with you a whilleeee ago and if I recall correctly, I got owned.



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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