Staredit Network > Forums > SC2 Assistance > Topic: Own Achivements?
Own Achivements?
Jun 21 2011, 6:33 am
By: AemJaY  

Jun 21 2011, 6:33 am AemJaY Post #1



Hi all

Another Question from me (aka the Question noob). :D
Is it possible to do some Own Achivements for the Maps?
Iam planing a single player campagne. With more then one mission :)
But there i have some more questions but know the first one.

Is it possible to do some own achivements?
with picture and text if i get it?
Yes? Then please tell me how :)

thnx mates



None.

Jun 21 2011, 10:59 am Jack Post #2

>be faceless void >mfw I have no face

As far as I know blizzard removed custom achievements. What you can do is trigger the effects yourself. So, for example, have a trigger where the event is the requirement to complete the achievement (say, kill 10 marines). The action is to create a dialog box, and set the background to the achievement image you made. But yeah, basically you have to trigger it yourself.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 21 2011, 11:34 am Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Here is some pseudo code how you could create a custom dialog for a player:

action definition AchievementDialog(integer player, integer ID){
// if you have trouble with the wait and following actions in the calling trigger -> mark this trigger action to be a new thread in its properties

variable dialog = no dialog;

create a dialog;
dialog = last created Dialog;
modify the dialog how you want every achievement dialog to be like background, etc...

Switch(ID)
create for every possible ID:
- create text label? (can't remember how it was called)
- create picture

Set dialog visible for player;
play cool sound for player;
wait(10, real time seconds);
destroy dialog;
}

Pretty much the same version in German

Dialogs aren't difficult, if you understand how they work. :)




Jun 24 2011, 2:02 pm shmeeps Post #4



Though there's no pre-built support, you can simply detect achievement conditions (kills x amount of units, finds a location, picks up an item, etc) and trigger a dialog to pop up an achievement. If you really want to get fancy, you can use a bank to store achievements.

Oh, there's also a library for that, which I seem to remember being fairly simple to use, though it may not be what exactly what you're looking for. And the curse network is down for now, probably for another 24 hours, but after that you could get it and try it out.



None.

Jan 27 2012, 3:15 am Bolshevik09 Post #5



i created a map made basically for achievements, look up 'ice island arena' on battle.net



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
Please log in to shout.


Members Online: NudeRaider